hi, I did not know that OST so I checked out and found it and sounds great to me. I'm not the original composer of the anchor track of this mix but answering your question: yes!, all music on OGA can be used commercially since licenses that do not allowed are not permitted here.
Hi everyone! I realized I now have enough tracks to create a new playlist category: Vocals
This playlist brings together all of the mixes that feature vocals, including some of my most recent releases. I hope it makes these tracks easier to find, and I’m looking forward to adding many more as the collection continues to grow.
Hi everyone! As the collection of mixes continues to grow, I’ve been thinking about creating a new set of playlists that could make it easier to find music for specific game genres.
These playlists aren’t meant to be definitive, and they’ll likely evolve over time as new mixes are added or genres overlap. Still, I hope they make it easier for everyone to discover tracks that fit the style they’re looking for.
this set looks amazing, I have a pair of games where this set would fit... however the scripting work would be titanic so not sure I will attempt it, anyway thanks for the great work!
To make the library easier to browse, I’ve also reorganized several playlists. Instead of being grouped primarily by musical genre, some playlists are now organized into broader "super genres" that better reflect their overall purpose and mood.
As part of this update, a number of tracks have been moved between playlists to better match the new categories, tags, and featured albums.
With the collection now reaching 300 mixes, I hope these changes make it even easier to find the perfect music for the mood and purpose of your games.
On another note, one of the games I previously mentioned that features my mixes has now been released on Steam! It's called Rootwarden, and you can check it out here: https://store.steampowered.com/app/4294000/Rootwarden/
update: I’ve also added the full collection in OAC format.
liboac is the reference implementation of the Open Audio Codec (OAC) specification.
OAC intends to be the successor to Opus and liboac is based on libopus. Both are works in progress.
At the moment, there is no real efficiency gain compared to Opus — the files end up roughly the same size and quality, since the current implementation is still closely aligned with Opus technology.
There is currently no official widespread support in media players or operating systems, so playback requires external tooling. For testing purposes, I’ve built simple working players in Python (PyQt6) and LÖVE2D (Lua) that can decode and play the format using the reference implementation.
So for anyone interested in experimenting, the full collection is now available in OAC format, with similar size and quality to the Opus versions, but using this newer experimental codec pipeline.
Probably too early and not much people would be interested since there's no real gain at the moment, but I share it nevertherless.
Thank you, Tsorthan Grove. Some of the mixes I'm most proud of feature your tracks, so it's especially nice to read that from you.
I like it! added to the playlist of my mixing software.
hi, I did not know that OST so I checked out and found it and sounds great to me. I'm not the original composer of the anchor track of this mix but answering your question: yes!, all music on OGA can be used commercially since licenses that do not allowed are not permitted here.
Hi everyone! I realized I now have enough tracks to create a new playlist category: Vocals
This playlist brings together all of the mixes that feature vocals, including some of my most recent releases. I hope it makes these tracks easier to find, and I’m looking forward to adding many more as the collection continues to grow.
I hope you enjoy it!
I agree with what is said above, the DarkDnB loops sound great!
This sounds very cool and I find it very usable for loops. Well done!
Hi everyone! As the collection of mixes continues to grow, I’ve been thinking about creating a new set of playlists that could make it easier to find music for specific game genres.
These playlists aren’t meant to be definitive, and they’ll likely evolve over time as new mixes are added or genres overlap. Still, I hope they make it easier for everyone to discover tracks that fit the style they’re looking for.
Current playlists:
this set looks amazing, I have a pair of games where this set would fit... however the scripting work would be titanic so not sure I will attempt it, anyway thanks for the great work!
Hi everyone,
I’ve reached 300 mixes!
To make the library easier to browse, I’ve also reorganized several playlists. Instead of being grouped primarily by musical genre, some playlists are now organized into broader "super genres" that better reflect their overall purpose and mood.
The following playlist has been retired:
It has been replaced with these new playlists:
As part of this update, a number of tracks have been moved between playlists to better match the new categories, tags, and featured albums.
With the collection now reaching 300 mixes, I hope these changes make it even easier to find the perfect music for the mood and purpose of your games.
On another note, one of the games I previously mentioned that features my mixes has now been released on Steam! It's called Rootwarden, and you can check it out here:
https://store.steampowered.com/app/4294000/Rootwarden/
I also discovered another game featuring my mixes. It's made with Unity and is available on itch.io:
https://ixkiraix.itch.io/spacecoesurvive
Thank you all for listening. I hope you enjoy both the new organization and the latest mixes!
update: I’ve also added the full collection in OAC format.
liboac is the reference implementation of the Open Audio Codec (OAC) specification.
OAC intends to be the successor to Opus and liboac is based on libopus. Both are works in progress.
At the moment, there is no real efficiency gain compared to Opus — the files end up roughly the same size and quality, since the current implementation is still closely aligned with Opus technology.
There is currently no official widespread support in media players or operating systems, so playback requires external tooling. For testing purposes, I’ve built simple working players in Python (PyQt6) and LÖVE2D (Lua) that can decode and play the format using the reference implementation.
So for anyone interested in experimenting, the full collection is now available in OAC format, with similar size and quality to the Opus versions, but using this newer experimental codec pipeline.
Probably too early and not much people would be interested since there's no real gain at the moment, but I share it nevertherless.
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