* Japanese Samurai Ninja Battle Trailer * Uplifting Intense Electronic Trailer * Retro Electronica New Classical Dance
Hectavex
* CNC Machine
Technodono
* Battle of the Clock * Overwhelming Darkness
Tausdei
* Black Sun * Chill Jungle
Alexandr Zhelanov
* Red Engines Blue Wings * Brave Space Explorers * Cyber Implant in My Butt * Gambit * Cybermatic Pulse * Scientific
Nene
* Boss Battle 2
Maxstack
* The Client
Emma MA
* At the End of Hope
Congusbongus
* Rhythm Garden * Second Cruise
Insydnis
* Caryil: The Desert of Dreams
Auditorium
* Blow the Day with a Darbuka
Centurion of War
* Delayed Chiptune * A Path Which Leads to Somewhere * Upbeat Beat * Pushing Ahead
Steven Ruud & The Cynic Project
* The Hex
Tad
* Free Run
The tracks are not usually in their original form but mixed, so you'll find several tracks from the list above combined in single tracks (otherwise the list of tracks and beatmaps to make would be huge).
The criteria to add the tracks has been basically selecting my favourite tracks and the one I mixed and with enough speed to be playable and challenging for this type of games (some chill and ambient tracks have been discarded for this reason).
As this is an open source project (license GPL 3.0 which can be checked on the original repository: https://github.com/AGORI-Studios/Rit), I'm open for suggestions regarding the track selection or anything you think it can be improved. I can add or remove tracks if I receive better ideas or if I receive better and high quality beatmaps for the game (although this software comes with a nice music player and can be used to discover and enjoy the tracks, this is a game after all).
The game has been optimized to work on mobiles so can play it and enjoy it "on the go" (there are builds for sailfish os and postmarket os available, for other systems simply install love on your mobile and run the game zipped and renamed to love), you can also create beatmaps on mobile.
You don't have to deal with complicated process to build the editor or use steam anymore, I created a very simple but working editor and it looks like this:
Simply run the program at the source of the game and you should be able to edit tracks.
Press keys "A", "S", ",D", and "F," for each lane and save with key "1" once you are done and you'll have beatmap at the main directory.
For now it is very simple and it starts always with the same song, but you can easily change that in the code or wait till I make a more advanced one.
One of the beatmap formats that works with the game is "qua" from the game quaver. The game is free to download and features a nice editor with which you can create beatmaps, more info on:
If you have difficulties building it, you can also download it for free from steam.
I'll be glad to know about other free and / or open source beatmap editors that works with the supported formats in the game, feel free to share them here.
One of the things I´m interested on is the topic of generative vocals, the reason for that is because in the music field of generative composition I've never achieved anything remarkable (all I rendered sounded too random and useless to me) ... not that is not possible I probably did not invest enough time, but do you know you can actually add vocals to music tracks with such a realistic quality that it can almost be called "production ready"? Not only that, you can add lyrics and use any language as long as the trained cloned voice match the language (otherwise pronunciation sounds bad).
I hope it's ok to post that there, I don't aim to make publicity or anything, I just want to know if anyone has idea of vocals created with such a software can be licensed as creative commons provided that the used vocals are open.
The EULA says "Except as otherwise specified, you may use the synthesized sound generated by using this product, whether commercial or non-commercial, free of charge." https://www.ah-soft.com/synth-v/eula_e.html
This makes me wonder, is it possible to license a song as OGA or creative commons using the free voices?
* Update 2: I finally have an answer that seems correct to me:
what about license CC BY-NC which states that Only noncommercial uses of the work are permitted? can a work rendered with SynthesizerV be licenses as CC BY-NC or is there anything in the EULA that prevents it? if not, which creative commons license fit with the EULA if any? Someone answered me the following: "IANAL, but it looks like either BY-NC or BY-NC-SA will work, assuming you are complying with the EULA yourself by correctly attributing the Lite voice."
According to what chatGPT answered you can the combine that license like this:
If the music is under CC BY-NC-SA, the same conditions apply. The resultant work remains CC BY-NC-SA.
If the music is under CC BY-NC-ND, you can still mix it, but the resulting work must be licensed under CC BY-NC-ND, which restricts derivative works.
If the music is under CC BY (Attribution), you cannot legally mix it with CC BY-NC-SA vocals for a resultant work without breaching the non-commercial clause, unless you adhere to the non-commercial aspect of the CC BY-NC-SA license.
If the music is under a proprietary or commercial license, you would need explicit permission from the copyright holder to combine it with the CC BY-NC-SA vocals.
CC BY-NC is not listed and not wanted here, so no need to discuss wether the use of such software for submitted music is wanted here: it is not and I understand perfectly why, I'm not complaining.
Even if it is completely legal, is not my intention to submit anything that makes use of A.I. if it is not wanted for any reason including the legal uncertain it brings about as it is a new frontier and laws are still to be made about it (I'm not a lawyer and I see it only from a creative standpoint and I don't intend to replace my workflow with it.
I'll be glad to read your opinion in this regards and I'm also opened to know what you think of using such software to incorporate it in a creative workflow, even if it is negative or you have anything to say about this I'll be glad to know.
This is a list of tracks I added to my fork of the rythm game "rit":
Trevor Lentz
* A Better World
* Constellation
Pro Sensory
* A Chill Fever
* User
Liq_mmmry
* Lucid Trigger
Vitalezzz
* Descent
* Hunter Class Lifeform
* Brute Force
* Cosmic Creature
* Singularity Action
* Wormhole Travel
* Neural Malfunction
* Stellar Trailblazer
Tsorthan Grove
* Low Breeze Loop
* Matter of Time
LSAo
* Japanese Samurai Ninja Battle Trailer
* Uplifting Intense Electronic Trailer
* Retro Electronica New Classical Dance
Hectavex
* CNC Machine
Technodono
* Battle of the Clock
* Overwhelming Darkness
Tausdei
* Black Sun
* Chill Jungle
Alexandr Zhelanov
* Red Engines Blue Wings
* Brave Space Explorers
* Cyber Implant in My Butt
* Gambit
* Cybermatic Pulse
* Scientific
Nene
* Boss Battle 2
Maxstack
* The Client
Emma MA
* At the End of Hope
Congusbongus
* Rhythm Garden
* Second Cruise
Insydnis
* Caryil: The Desert of Dreams
Auditorium
* Blow the Day with a Darbuka
Centurion of War
* Delayed Chiptune
* A Path Which Leads to Somewhere
* Upbeat Beat
* Pushing Ahead
Steven Ruud & The Cynic Project
* The Hex
Tad
* Free Run
The tracks are not usually in their original form but mixed, so you'll find several tracks from the list above combined in single tracks (otherwise the list of tracks and beatmaps to make would be huge).
The criteria to add the tracks has been basically selecting my favourite tracks and the one I mixed and with enough speed to be playable and challenging for this type of games (some chill and ambient tracks have been discarded for this reason).
As this is an open source project (license GPL 3.0 which can be checked on the original repository: https://github.com/AGORI-Studios/Rit), I'm open for suggestions regarding the track selection or anything you think it can be improved. I can add or remove tracks if I receive better ideas or if I receive better and high quality beatmaps for the game (although this software comes with a nice music player and can be used to discover and enjoy the tracks, this is a game after all).
The game has been optimized to work on mobiles so can play it and enjoy it "on the go" (there are builds for sailfish os and postmarket os available, for other systems simply install love on your mobile and run the game zipped and renamed to love), you can also create beatmaps on mobile.
I hope you like the project and enjoy it!
I love it and I mixed it: https://opengameart.org/content/a-better-world-by-trevor-lentz-orchestral-original-remixed
I love this track and I mixed it: https://opengameart.org/content/rythm-garden-second-cruise-congusbongus-remixed
Thank you! your music is a great source of inspiration, thanks for sharing such great tracks.
You don't have to deal with complicated process to build the editor or use steam anymore, I created a very simple but working editor and it looks like this:
Simply run the program at the source of the game and you should be able to edit tracks.
Press keys "A", "S", ",D", and "F," for each lane and save with key "1" once you are done and you'll have beatmap at the main directory.
For now it is very simple and it starts always with the same song, but you can easily change that in the code or wait till I make a more advanced one.
I hope you find it useful!
One of the beatmap formats that works with the game is "qua" from the game quaver. The game is free to download and features a nice editor with which you can create beatmaps, more info on:
https://blog.quavergame.com/quaver-014-update/
The game and editor has MIT license and can be downloaded and build from source from: https://github.com/Quaver/Quaver
If you have difficulties building it, you can also download it for free from steam.
I'll be glad to know about other free and / or open source beatmap editors that works with the supported formats in the game, feel free to share them here.
message removed, url of the rythm game may change.
beautiful!
thank you, I'm glad to read that from the original creator of the track. You have great and inspiring tracks, thanks for sharing them!
One of the things I´m interested on is the topic of generative vocals, the reason for that is because in the music field of generative composition I've never achieved anything remarkable (all I rendered sounded too random and useless to me) ... not that is not possible I probably did not invest enough time, but do you know you can actually add vocals to music tracks with such a realistic quality that it can almost be called "production ready"? Not only that, you can add lyrics and use any language as long as the trained cloned voice match the language (otherwise pronunciation sounds bad).
To give more details just in case anyone has more idea than I, the software with which I had more progress is called Synthesizer V from a company called dreamtonics: https://dreamtonics.com/synthesizerv/, https://svdocs.dreamtonics.com/en/home, they also have a forum here:https://forum.dreamtonics.com/c/synthesizer-v-studio/5
I hope it's ok to post that there, I don't aim to make publicity or anything, I just want to know if anyone has idea of vocals created with such a software can be licensed as creative commons provided that the used vocals are open.
* Update:
I found this f.a.q. which clarifies a few aspects of the license but no single word about the non commercial use of the software, in other words: there are only restrictions for the commercial use of it: https://vi-control.net/community/threads/faq-what-is-synthesizerv.136072/
The EULA says "Except as otherwise specified, you may use the synthesized sound generated by using this product, whether commercial or non-commercial, free of charge." https://www.ah-soft.com/synth-v/eula_e.html
This makes me wonder, is it possible to license a song as OGA or creative commons using the free voices?
* Update 2: I finally have an answer that seems correct to me:
what about license CC BY-NC which states that Only noncommercial uses of the work are permitted? can a work rendered with SynthesizerV be licenses as CC BY-NC or is there anything in the EULA that prevents it? if not, which creative commons license fit with the EULA if any? Someone answered me the following: "IANAL, but it looks like either BY-NC or BY-NC-SA will work, assuming you are complying with the EULA yourself by correctly attributing the Lite voice."
According to what chatGPT answered you can the combine that license like this:
CC BY-NC is not listed and not wanted here, so no need to discuss wether the use of such software for submitted music is wanted here: it is not and I understand perfectly why, I'm not complaining.
Even if it is completely legal, is not my intention to submit anything that makes use of A.I. if it is not wanted for any reason including the legal uncertain it brings about as it is a new frontier and laws are still to be made about it (I'm not a lawyer and I see it only from a creative standpoint and I don't intend to replace my workflow with it.
I'll be glad to read your opinion in this regards and I'm also opened to know what you think of using such software to incorporate it in a creative workflow, even if it is negative or you have anything to say about this I'll be glad to know.
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