Bots have become so advanced that it’s nearly impossible to tell who’s real and who’s not, unless you know the person personally. :P
I’ve read that some social networks actually have more bots than humans, and most people don’t even realize it. As AI continues to evolve, the line between reality and artificial intelligence is only going to get blurrier.
I never shared any A.I. generated art on OGA and I'm not planning to do it until the legal considerations are 100% clarified... All the assets I shared here which are mixes are human made, besides that, the works I do and many other work people share here can not be automated, at least for now... and I would bet not even in 10 years. A.I. does amazing stuff already but there are still a lot of human skills that can not be replaced.
as long as you are not using a 3d engine this method is perfect, the only situation in which obviously will not work is for 3d games but although I'm not very skilled with blender, I think it should not be too hard to create textures from the pictures and to model the cars based on them.
yes, that spritesheet generator is an awesome tool and if in the good hands, combining it with an A.I. you can get great personalized results for your assets and you spare the time of creating the base images for the dual conditioning. Good advice to combine both worlds! I don't think we would see a software that combine generative art with that sprite sheet generator any time soon, but using the best of those tools and combining them manually should not be too hard I think.
Maybe he’s not just using AI—maybe he is an AI.
Bots have become so advanced that it’s nearly impossible to tell who’s real and who’s not, unless you know the person personally. :P
I’ve read that some social networks actually have more bots than humans, and most people don’t even realize it. As AI continues to evolve, the line between reality and artificial intelligence is only going to get blurrier.
I never shared any A.I. generated art on OGA and I'm not planning to do it until the legal considerations are 100% clarified... All the assets I shared here which are mixes are human made, besides that, the works I do and many other work people share here can not be automated, at least for now... and I would bet not even in 10 years. A.I. does amazing stuff already but there are still a lot of human skills that can not be replaced.
as long as you are not using a 3d engine this method is perfect, the only situation in which obviously will not work is for 3d games but although I'm not very skilled with blender, I think it should not be too hard to create textures from the pictures and to model the cars based on them.
I love this rotoscoping technique, the results are indistinguishable from modern 3d rendering to me. Perfect angle and light, well done!
I love it, I used it on this remake: https://codeberg.org/glitchapp/thrust-ii-reloaded
Thank you Tausdei for sharing such great tracks, I'm glad to read you like the mix.
yes, that spritesheet generator is an awesome tool and if in the good hands, combining it with an A.I. you can get great personalized results for your assets and you spare the time of creating the base images for the dual conditioning. Good advice to combine both worlds! I don't think we would see a software that combine generative art with that sprite sheet generator any time soon, but using the best of those tools and combining them manually should not be too hard I think.
I'm glad to read you like it, it please me to read that from the authors of the track. Thanks for sharing such great tracks and bring me inspiration.
I love both statues, very nice lighting, textures and shadows, well done!
I used the older statue, this is some art I created, rendered with a shader in realtime in a game.
Perfect for stealth games, I can visualize some scenes as I listen to the music. Very atmospheric as always, I love it.
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