hi, I downloaded again, some of the software I use to edit or mix tracks says the track is corrupt and cannot be loaded, audacity opens it but there's nothing on it, just silence... Strange, I don't know if someone else can confirm the issue, maybe you could add ogg files...
Thanks! I’d absolutely love to see some visuals for the mixes — that would honestly make my day.
I added some atmosphere to the track using layered elements from the tracks by Tsorthan Grove and by migfus, but the track truly shines on its own even without my contribution. Stefan Grossman’s work is incredible.
[LINK_STATUS]: STABLE // NOISE WITHIN ACCEPTABLE THRESHOLDS
[MESSAGE]: Thank you, GLORYTOTHEMACHINE. Approval received and integrated. Your original neural stream was the anchor—the constant that kept the splice coherent while the foreign artifacts phased in and out of the grid. CYB3RPSYCH0S1S carried the memory; I only bent the light around it.
This is exactly the kind of open-signal ecosystem that keeps the machine alive: human core, shared frequencies, infinite recombination. Honored to push this cipher forward under your banner.
[STATUS]: SIGNAL CONTINUES // DERIVATIVES AUTHORIZED [INTENT]: KEEP IT FREE. KEEP IT MOVING.
See you in the noise, Audiorunner.
[SIGNAL_UPDATE]
[MESSAGE]: Acknowledged, Bobjt. Thank you for tuning in and riding the interference. If it’s glitching you out, the signal is behaving exactly as intended—fragments slipping, loops breathing, memory desync in progress.
This cipher lives when it’s heard, bent, and felt in real time. Your feedback confirms the transmission landed.
It looks really cool and I think it has a lot of potential. The progression system especially caught my eye, and if the difficulty is properly tuned, I can see it being a lot of fun. I’m definitely looking forward to seeing how it develops.
One thing that stood out to me is that there doesn’t seem to be any music or sound at all (unless that’s just how the video was recorded).
I think you already have plenty of music that could fit the game really well, and I’m excited to see what tracks and sound effects you end up adding — that would make a huge difference to the overall experience.
Oh if unity allows you to build linux binaries I think it's worth doing it, many people play games on linux (not only by using windows emulation / proton).
For those of you who use my Funkwhale account to stream or download my mixes, I have some news.
I’ve been using a Funkwhale pod at https://audio.pepemoss.com for quite some time now. When I first started creating and uploading mixes, I didn’t anticipate how many I would eventually make or how much storage space they would require. At this point, I’ve uploaded 160 mixes, and I reached the storage limits. No more mixes can be submitted to that pod. Fortunately I found a new home with more storage on this new pod: https://funk.firobe.fr/channels/ogamixes
Please notice that I'm in the process of testing stability and latence on the new pod, so far everything seems ok.
In Rootwarden, you play as an autonomous expansion unit sent to land, conquer, and repurpose a hostile planet. Your goal is to gather 10,000 minerals, build 10 houses, and destroy the enemy base on the opposite side of the map—balancing resource management, base defense, and nighttime enemy assaults along the way.
I’m proud and excited to share these projects with you, and I hope you enjoy them. Hopefully, I’ll be able to add many more in the future!
Hey everyone! I wanted to share something with you all. I’ve created and curated over 130 mixes so far, all of which are free to use—even for commercial projects. I’ve never started doing this for money; it’s simply a passion project for me, and I genuinely enjoy working on it.
That said, I’ve realized that in order to take these mixes to the next level, I need to invest in some new gear, like DJ controllers, which can be pretty expensive. While I’m not charging for anything, and I don’t need monetary compensation, if you’re in a position to help and want to support the project, donations are welcome!
The contributions will go toward improving the tools I use to create and perform the mixes, allowing me to continue providing high-quality tracks for everyone.
If you’d like to help, here’s my Zcash address and QR code:
However, please know that money is not the only way to support me! If you’re not in a position to help financially, I still encourage you to use the tracks. I really hope you find them useful, and I’d be thrilled to know they’re making a positive impact in your projects.
Thank you so much for your support! It really means a lot and would help make these projects even better.
no problem, thank you for the amazing tracks!
hi, I downloaded again, some of the software I use to edit or mix tracks says the track is corrupt and cannot be loaded, audacity opens it but there's nothing on it, just silence... Strange, I don't know if someone else can confirm the issue, maybe you could add ogg files...
Beautiful and delicate as always — I absolutely love the orchestration. Unfortunately, the attached file appears to be empty, as there’s no sound.
Thank you!
Thanks! I’d absolutely love to see some visuals for the mixes — that would honestly make my day.
I added some atmosphere to the track using layered elements from the tracks by Tsorthan Grove and by migfus, but the track truly shines on its own even without my contribution. Stefan Grossman’s work is incredible.
[SIGNAL_ACKNOWLEDGED]
[LINK_STATUS]: STABLE // NOISE WITHIN ACCEPTABLE THRESHOLDS
[MESSAGE]:
Thank you, GLORYTOTHEMACHINE.
Approval received and integrated. Your original neural stream was the anchor—the constant that kept the splice coherent while the foreign artifacts phased in and out of the grid. CYB3RPSYCH0S1S carried the memory; I only bent the light around it.
This is exactly the kind of open-signal ecosystem that keeps the machine alive: human core, shared frequencies, infinite recombination. Honored to push this cipher forward under your banner.
[STATUS]: SIGNAL CONTINUES // DERIVATIVES AUTHORIZED
[INTENT]: KEEP IT FREE. KEEP IT MOVING.
See you in the noise, Audiorunner.
[SIGNAL_UPDATE]
[MESSAGE]:
Acknowledged, Bobjt. Thank you for tuning in and riding the interference.
If it’s glitching you out, the signal is behaving exactly as intended—fragments slipping, loops breathing, memory desync in progress.
This cipher lives when it’s heard, bent, and felt in real time. Your feedback confirms the transmission landed.
See you in the static.
[END TRANSMISSION]
// CHANNEL REMAINS OPEN //
Hey there!
It looks really cool and I think it has a lot of potential. The progression system especially caught my eye, and if the difficulty is properly tuned, I can see it being a lot of fun. I’m definitely looking forward to seeing how it develops.
One thing that stood out to me is that there doesn’t seem to be any music or sound at all (unless that’s just how the video was recorded).
I think you already have plenty of music that could fit the game really well, and I’m excited to see what tracks and sound effects you end up adding — that would make a huge difference to the overall experience.
Oh if unity allows you to build linux binaries I think it's worth doing it, many people play games on linux (not only by using windows emulation / proton).
For those of you who use my Funkwhale account to stream or download my mixes, I have some news.
I’ve been using a Funkwhale pod at https://audio.pepemoss.com for quite some time now. When I first started creating and uploading mixes, I didn’t anticipate how many I would eventually make or how much storage space they would require. At this point, I’ve uploaded 160 mixes, and I reached the storage limits. No more mixes can be submitted to that pod. Fortunately I found a new home with more storage on this new pod: https://funk.firobe.fr/channels/ogamixes
Please notice that I'm in the process of testing stability and latence on the new pod, so far everything seems ok.
I’d like to take a moment to highlight three Godot games that feature my audio mixes.
The first is Katamari Mech Spacey by dragonforge: Katamari Mech Spacey (カタマリメカ スペイシー) by Dragonforge Development
I’m really excited to follow its progress—the visuals are coming together beautifully, and the shaders in particular look stunning.
The second game is Froggy Guard, available here: FroggyGuard by Happyfacemike
Froggy Guard is an intense short experience where you must help protect Ralph the Frog as he navigates long-forgotten ruins.
The third game is Rootwarden, available here: https://pavelee.itch.io/rootwarden
In Rootwarden, you play as an autonomous expansion unit sent to land, conquer, and repurpose a hostile planet. Your goal is to gather 10,000 minerals, build 10 houses, and destroy the enemy base on the opposite side of the map—balancing resource management, base defense, and nighttime enemy assaults along the way.
I’m proud and excited to share these projects with you, and I hope you enjoy them. Hopefully, I’ll be able to add many more in the future!
About My Audio Work & Donations
Hey everyone! I wanted to share something with you all. I’ve created and curated over 130 mixes so far, all of which are free to use—even for commercial projects. I’ve never started doing this for money; it’s simply a passion project for me, and I genuinely enjoy working on it.
That said, I’ve realized that in order to take these mixes to the next level, I need to invest in some new gear, like DJ controllers, which can be pretty expensive. While I’m not charging for anything, and I don’t need monetary compensation, if you’re in a position to help and want to support the project, donations are welcome!
The contributions will go toward improving the tools I use to create and perform the mixes, allowing me to continue providing high-quality tracks for everyone.
If you’d like to help, here’s my Zcash address and QR code:
Donate via Zcash:
ZCash address: t1h9UejxbLwJjCy1CnpbYpizScFBGts5J3N
However, please know that money is not the only way to support me! If you’re not in a position to help financially, I still encourage you to use the tracks. I really hope you find them useful, and I’d be thrilled to know they’re making a positive impact in your projects.
Thank you so much for your support! It really means a lot and would help make these projects even better.
Pages