To make the library easier to browse, I’ve also reorganized several playlists. Instead of being grouped primarily by musical genre, some playlists are now organized into broader "super genres" that better reflect their overall purpose and mood.
As part of this update, a number of tracks have been moved between playlists to better match the new categories, tags, and featured albums.
With the collection now reaching 300 mixes, I hope these changes make it even easier to find the perfect music for the mood and purpose of your games.
On another note, one of the games I previously mentioned that features my mixes has now been released on Steam! It's called Rootwarden, and you can check it out here: https://store.steampowered.com/app/4294000/Rootwarden/
update: I’ve also added the full collection in OAC format.
liboac is the reference implementation of the Open Audio Codec (OAC) specification.
OAC intends to be the successor to Opus and liboac is based on libopus. Both are works in progress.
At the moment, there is no real efficiency gain compared to Opus — the files end up roughly the same size and quality, since the current implementation is still closely aligned with Opus technology.
There is currently no official widespread support in media players or operating systems, so playback requires external tooling. For testing purposes, I’ve built simple working players in Python (PyQt6) and LÖVE2D (Lua) that can decode and play the format using the reference implementation.
So for anyone interested in experimenting, the full collection is now available in OAC format, with similar size and quality to the Opus versions, but using this newer experimental codec pipeline.
Probably too early and not much people would be interested since there's no real gain at the moment, but I share it nevertherless.
For anyone interested in downloading all the mixes I've done so far, I've taken the time to compress the entire collection into both Ogg Vorbis and Opus formats. Till I decide the best method to share them I will probably use perliminarily torrent.
Codec Information
All compressed files were created from the original lossless FLAC versions whenever available.
Please note that in a few cases, the original FLAC files are no longer available (less than 1% of the mixes), or the mixes themselves could not be created entirely from FLAC sources because not all artists release their music in lossless formats. However, whenever a FLAC version was available, it was always used as the source.
FLAC
The FLAC collection has not yet been fully measured, but it is very large—around 40 GB. Most people probably won't need the lossless versions, which is why the compressed formats are being provided, however if you prefer some custom codec or ratio, you need FLAC if you don't want to degrade the quality in the process.
Ogg Vorbis
Encoded at quality level 8 (approximately 160 kbps). Offers excellent audio quality while keeping file sizes reasonable. The entire collection is approximately 2.2 GB.
Opus
Encoded using an average bitrate (ABR) of 128 kbps. Provides very high audio quality and excellent compression efficiency. The entire collection is approximately 1.1 GB. Ogg Vorbis vs. Opus
Opus is generally regarded as more efficient than Ogg Vorbis. While results vary depending on the source material and listener, 128 kbps Opus is often considered roughly equivalent to—or better than—160 kbps Vorbis in blind listening tests, while producing smaller files, the only downside is that it won't probably work on old hardware, but almost any new phone and Os should be able to play them.
oh to avoid confussion: the track it is listed in the credits as ""shallow-green.ogg" - Jason Lavallée, dual-licensed: GPL version 2 or later and CC-BY-SA however the track is in the metadata called "Forest stroll". That's why I called the mix with that name.same track.
According to the credits provided in the description they are parallel (they say GPL or CC-BY-SA) so I guess they can be mixed and distributed here, otherwise please let me know.
Hi everyone,
I’ve reached 300 mixes!
To make the library easier to browse, I’ve also reorganized several playlists. Instead of being grouped primarily by musical genre, some playlists are now organized into broader "super genres" that better reflect their overall purpose and mood.
The following playlist has been retired:
It has been replaced with these new playlists:
As part of this update, a number of tracks have been moved between playlists to better match the new categories, tags, and featured albums.
With the collection now reaching 300 mixes, I hope these changes make it even easier to find the perfect music for the mood and purpose of your games.
On another note, one of the games I previously mentioned that features my mixes has now been released on Steam! It's called Rootwarden, and you can check it out here:
https://store.steampowered.com/app/4294000/Rootwarden/
I also discovered another game featuring my mixes. It's made with Unity and is available on itch.io:
https://ixkiraix.itch.io/spacecoesurvive
Thank you all for listening. I hope you enjoy both the new organization and the latest mixes!
update: I’ve also added the full collection in OAC format.
liboac is the reference implementation of the Open Audio Codec (OAC) specification.
OAC intends to be the successor to Opus and liboac is based on libopus. Both are works in progress.
At the moment, there is no real efficiency gain compared to Opus — the files end up roughly the same size and quality, since the current implementation is still closely aligned with Opus technology.
There is currently no official widespread support in media players or operating systems, so playback requires external tooling. For testing purposes, I’ve built simple working players in Python (PyQt6) and LÖVE2D (Lua) that can decode and play the format using the reference implementation.
So for anyone interested in experimenting, the full collection is now available in OAC format, with similar size and quality to the Opus versions, but using this newer experimental codec pipeline.
Probably too early and not much people would be interested since there's no real gain at the moment, but I share it nevertherless.
thank you!
For anyone interested in downloading all the mixes I've done so far, I've taken the time to compress the entire collection into both Ogg Vorbis and Opus formats. Till I decide the best method to share them I will probably use perliminarily torrent.
Codec Information
All compressed files were created from the original lossless FLAC versions whenever available.
Please note that in a few cases, the original FLAC files are no longer available (less than 1% of the mixes), or the mixes themselves could not be created entirely from FLAC sources because not all artists release their music in lossless formats. However, whenever a FLAC version was available, it was always used as the source.
FLAC
The FLAC collection has not yet been fully measured, but it is very large—around 40 GB.
Most people probably won't need the lossless versions, which is why the compressed formats are being provided, however if you prefer some custom codec or ratio, you need FLAC if you don't want to degrade the quality in the process.
Ogg Vorbis
Encoded at quality level 8 (approximately 160 kbps).
Offers excellent audio quality while keeping file sizes reasonable.
The entire collection is approximately 2.2 GB.
Opus
Encoded using an average bitrate (ABR) of 128 kbps.
Provides very high audio quality and excellent compression efficiency.
The entire collection is approximately 1.1 GB.
Ogg Vorbis vs. Opus
Opus is generally regarded as more efficient than Ogg Vorbis. While results vary depending on the source material and listener, 128 kbps Opus is often considered roughly equivalent to—or better than—160 kbps Vorbis in blind listening tests, while producing smaller files, the only downside is that it won't probably work on old hardware, but almost any new phone and Os should be able to play them.
oh to avoid confussion: the track it is listed in the credits as ""shallow-green.ogg" - Jason Lavallée, dual-licensed: GPL version 2 or later and CC-BY-SA however the track is in the metadata called "Forest stroll". That's why I called the mix with that name.same track.
According to the credits provided in the description they are parallel (they say GPL or CC-BY-SA) so I guess they can be mixed and distributed here, otherwise please let me know.
all right, corrected. I was not sure because I mixed very little tracks with GPL.
very cool loops and bass, definitely I can make use of them for some chiptunes. Well done!
Thank you! I’m honored too, and it’s great to hear that coming from the original composer.
hi, beautiful track, is there a way we can see the game our source of the track? Thanks in advance!
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