lovely designs, I see a lot of potential and they can be even "turn" into high poly by using normals and shaders without impacting performance (I love low poly art anyway but I also love experimenting with light and shaders, by combining both things you get amazing performant results).
you are welcome. I love games with integrated level editors, well done!
I don't know which assets would fit because you can theme the game with anything you like, but there are pretty good filters you can use, simply type in the filters the theme you are interested on (for instance "space") and you'll find all kind of art with that theme, you'll find almost any theme in this site which is great!
hi there, the game looks pretty cool. Regarding the art, you can pick pretty good art for the game here on OGA.
If you want to use A.I., my advise is not to replace the whole workflow with single prompts results because it usually looks inconsistent and random, instead, try to use human made art and then use dual conditioning (art + prompts). On top of that, if you want to refine more the results I advise to generate the art based on individual concepts / elements (do not try to do several arts at the same time because the A.I. would probable mix all the wrong way and you'll end up with a mess) and then edit the results (clean them, remove what is not needed etc).
I know the advise I'm giving results in spending even more time sometimes than drawing it yourself (in some cases) but if the goal is to achieve good art there's no magic A.I. that can replace a whole workflow without messing things up in my opinion.
I hope this helps and good luck with the project, it looks pretty cool!
* Japanese Samurai Ninja Battle Trailer * Uplifting Intense Electronic Trailer * Retro Electronica New Classical Dance
Hectavex
* CNC Machine
Technodono
* Battle of the Clock * Overwhelming Darkness
Tausdei
* Black Sun * Chill Jungle
Alexandr Zhelanov
* Red Engines Blue Wings * Brave Space Explorers * Cyber Implant in My Butt * Gambit * Cybermatic Pulse * Scientific
Nene
* Boss Battle 2
Maxstack
* The Client
Emma MA
* At the End of Hope
Congusbongus
* Rhythm Garden * Second Cruise
Insydnis
* Caryil: The Desert of Dreams
Auditorium
* Blow the Day with a Darbuka
Centurion of War
* Delayed Chiptune * A Path Which Leads to Somewhere * Upbeat Beat * Pushing Ahead
Steven Ruud & The Cynic Project
* The Hex
Tad
* Free Run
The tracks are not usually in their original form but mixed, so you'll find several tracks from the list above combined in single tracks (otherwise the list of tracks and beatmaps to make would be huge).
The criteria to add the tracks has been basically selecting my favourite tracks and the one I mixed and with enough speed to be playable and challenging for this type of games (some chill and ambient tracks have been discarded for this reason).
As this is an open source project (license GPL 3.0 which can be checked on the original repository: https://github.com/AGORI-Studios/Rit), I'm open for suggestions regarding the track selection or anything you think it can be improved. I can add or remove tracks if I receive better ideas or if I receive better and high quality beatmaps for the game (although this software comes with a nice music player and can be used to discover and enjoy the tracks, this is a game after all).
The game has been optimized to work on mobiles so can play it and enjoy it "on the go" (there are builds for sailfish os and postmarket os available, for other systems simply install love on your mobile and run the game zipped and renamed to love), you can also create beatmaps on mobile.
You don't have to deal with complicated process to build the editor or use steam anymore, I created a very simple but working editor and it looks like this:
Simply run the program at the source of the game and you should be able to edit tracks.
Press keys "A", "S", ",D", and "F," for each lane and save with key "1" once you are done and you'll have beatmap at the main directory.
For now it is very simple and it starts always with the same song, but you can easily change that in the code or wait till I make a more advanced one.
this sounds amazing, deep, atmospheric, I love the beats... great track... I could not resist to do this: https://opengameart.org/content/lights-iron-fields-low-breeze-loop-cosmic-creature-remixed-tsorthan-grove-vs-vitalezzz
I love how atmospheric sounds your music, feels like there's no need to add any background sound to a game with this.
lovely designs, I see a lot of potential and they can be even "turn" into high poly by using normals and shaders without impacting performance (I love low poly art anyway but I also love experimenting with light and shaders, by combining both things you get amazing performant results).
Great job!
you are welcome. I love games with integrated level editors, well done!
I don't know which assets would fit because you can theme the game with anything you like, but there are pretty good filters you can use, simply type in the filters the theme you are interested on (for instance "space") and you'll find all kind of art with that theme, you'll find almost any theme in this site which is great!
hi there, the game looks pretty cool. Regarding the art, you can pick pretty good art for the game here on OGA.
If you want to use A.I., my advise is not to replace the whole workflow with single prompts results because it usually looks inconsistent and random, instead, try to use human made art and then use dual conditioning (art + prompts). On top of that, if you want to refine more the results I advise to generate the art based on individual concepts / elements (do not try to do several arts at the same time because the A.I. would probable mix all the wrong way and you'll end up with a mess) and then edit the results (clean them, remove what is not needed etc).
I know the advise I'm giving results in spending even more time sometimes than drawing it yourself (in some cases) but if the goal is to achieve good art there's no magic A.I. that can replace a whole workflow without messing things up in my opinion.
I hope this helps and good luck with the project, it looks pretty cool!
This is a list of tracks I added to my fork of the rythm game "rit":
Trevor Lentz
* A Better World
* Constellation
Pro Sensory
* A Chill Fever
* User
Liq_mmmry
* Lucid Trigger
Vitalezzz
* Descent
* Hunter Class Lifeform
* Brute Force
* Cosmic Creature
* Singularity Action
* Wormhole Travel
* Neural Malfunction
* Stellar Trailblazer
Tsorthan Grove
* Low Breeze Loop
* Matter of Time
LSAo
* Japanese Samurai Ninja Battle Trailer
* Uplifting Intense Electronic Trailer
* Retro Electronica New Classical Dance
Hectavex
* CNC Machine
Technodono
* Battle of the Clock
* Overwhelming Darkness
Tausdei
* Black Sun
* Chill Jungle
Alexandr Zhelanov
* Red Engines Blue Wings
* Brave Space Explorers
* Cyber Implant in My Butt
* Gambit
* Cybermatic Pulse
* Scientific
Nene
* Boss Battle 2
Maxstack
* The Client
Emma MA
* At the End of Hope
Congusbongus
* Rhythm Garden
* Second Cruise
Insydnis
* Caryil: The Desert of Dreams
Auditorium
* Blow the Day with a Darbuka
Centurion of War
* Delayed Chiptune
* A Path Which Leads to Somewhere
* Upbeat Beat
* Pushing Ahead
Steven Ruud & The Cynic Project
* The Hex
Tad
* Free Run
The tracks are not usually in their original form but mixed, so you'll find several tracks from the list above combined in single tracks (otherwise the list of tracks and beatmaps to make would be huge).
The criteria to add the tracks has been basically selecting my favourite tracks and the one I mixed and with enough speed to be playable and challenging for this type of games (some chill and ambient tracks have been discarded for this reason).
As this is an open source project (license GPL 3.0 which can be checked on the original repository: https://github.com/AGORI-Studios/Rit), I'm open for suggestions regarding the track selection or anything you think it can be improved. I can add or remove tracks if I receive better ideas or if I receive better and high quality beatmaps for the game (although this software comes with a nice music player and can be used to discover and enjoy the tracks, this is a game after all).
The game has been optimized to work on mobiles so can play it and enjoy it "on the go" (there are builds for sailfish os and postmarket os available, for other systems simply install love on your mobile and run the game zipped and renamed to love), you can also create beatmaps on mobile.
I hope you like the project and enjoy it!
I love it and I mixed it: https://opengameart.org/content/a-better-world-by-trevor-lentz-orchestral-original-remixed
I love this track and I mixed it: https://opengameart.org/content/rythm-garden-second-cruise-congusbongus-remixed
Thank you! your music is a great source of inspiration, thanks for sharing such great tracks.
You don't have to deal with complicated process to build the editor or use steam anymore, I created a very simple but working editor and it looks like this:
Simply run the program at the source of the game and you should be able to edit tracks.
Press keys "A", "S", ",D", and "F," for each lane and save with key "1" once you are done and you'll have beatmap at the main directory.
For now it is very simple and it starts always with the same song, but you can easily change that in the code or wait till I make a more advanced one.
I hope you find it useful!
Pages