While it's interesting to know when lawsuits are won, I would like to know about the evidence used to prove them. After all, AI algorithms can generate art that bears striking similarities to original works without ever reproducing the underlying sources directly. Even if a company does win a lawsuit, I'm skeptical about small artists having the resources or means to pursue similar legal action. Moreover, proving that an AI model trained on millions of data points was influenced by a specific artist's work would be an extremely challenging task.
with all respects, such attempts will be in vain. All big A.I. has been trained on copyrighted data and they will never tell... or they do and say there's no other way to make them useful... and there's no way to find out anyway.
There's no way to extract that any art has been used to train a model, models are black boxes.
I added a second mix with your last version of chiroptera, as explained above that's not the only difference: it is a different mix and has different pitch, loops, cues and filters (I experimented with bitcrusher at the end of the track). I hope you like it!
I like it, the cut on the left up side of the traces looks cool as if they were made in one trace.
One thing that is missing though are numbers, I notice it as I tested it on a game, not important but that prevents the font front being used on scores or anything that requires numbers.
While it's interesting to know when lawsuits are won, I would like to know about the evidence used to prove them. After all, AI algorithms can generate art that bears striking similarities to original works without ever reproducing the underlying sources directly. Even if a company does win a lawsuit, I'm skeptical about small artists having the resources or means to pursue similar legal action. Moreover, proving that an AI model trained on millions of data points was influenced by a specific artist's work would be an extremely challenging task.
with all respects, such attempts will be in vain. All big A.I. has been trained on copyrighted data and they will never tell... or they do and say there's no other way to make them useful... and there's no way to find out anyway.
There's no way to extract that any art has been used to train a model, models are black boxes.
Perfect instruments and pace, very delicate, I love it.
there's even dithering on the gradients, I love it!
thanks, I think there's room for improvement with the numbers, specially on the corners, but I've never created fonts so it is not that bad I think.
It sounds fantastic, well done!
a preliminary mix with other tracks from the stereotypical 80's shooter music collection: https://opengameart.org/content/artblock-and-stereotypical-90-space-shooter-music-jan-125-remixed.
I hope you enjoy it as much as I did mixing it.
solved, feel free to add them if you like them: https://opengameart.org/content/nyntunkofuture-font-with-numbers
I added a second mix with your last version of chiroptera, as explained above that's not the only difference: it is a different mix and has different pitch, loops, cues and filters (I experimented with bitcrusher at the end of the track). I hope you like it!
I like it, the cut on the left up side of the traces looks cool as if they were made in one trace.
One thing that is missing though are numbers, I notice it as I tested it on a game, not important but that prevents the font front being used on scores or anything that requires numbers.
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