The track is beautifully nostalgic, capturing a warm and reflective mood that lingers long after it ends. Both “Night Stars” and “Memories From You” complement each other perfectly—they truly feel like they were made to exist side by side. Huge praise to Migfus for crafting such heartfelt and well-produced tracks!
hi, I downloaded again, some of the software I use to edit or mix tracks says the track is corrupt and cannot be loaded, audacity opens it but there's nothing on it, just silence... Strange, I don't know if someone else can confirm the issue, maybe you could add ogg files...
Thanks! I’d absolutely love to see some visuals for the mixes — that would honestly make my day.
I added some atmosphere to the track using layered elements from the tracks by Tsorthan Grove and by migfus, but the track truly shines on its own even without my contribution. Stefan Grossman’s work is incredible.
[LINK_STATUS]: STABLE // NOISE WITHIN ACCEPTABLE THRESHOLDS
[MESSAGE]: Thank you, GLORYTOTHEMACHINE. Approval received and integrated. Your original neural stream was the anchor—the constant that kept the splice coherent while the foreign artifacts phased in and out of the grid. CYB3RPSYCH0S1S carried the memory; I only bent the light around it.
This is exactly the kind of open-signal ecosystem that keeps the machine alive: human core, shared frequencies, infinite recombination. Honored to push this cipher forward under your banner.
[STATUS]: SIGNAL CONTINUES // DERIVATIVES AUTHORIZED [INTENT]: KEEP IT FREE. KEEP IT MOVING.
See you in the noise, Audiorunner.
[SIGNAL_UPDATE]
[MESSAGE]: Acknowledged, Bobjt. Thank you for tuning in and riding the interference. If it’s glitching you out, the signal is behaving exactly as intended—fragments slipping, loops breathing, memory desync in progress.
This cipher lives when it’s heard, bent, and felt in real time. Your feedback confirms the transmission landed.
It looks really cool and I think it has a lot of potential. The progression system especially caught my eye, and if the difficulty is properly tuned, I can see it being a lot of fun. I’m definitely looking forward to seeing how it develops.
One thing that stood out to me is that there doesn’t seem to be any music or sound at all (unless that’s just how the video was recorded).
I think you already have plenty of music that could fit the game really well, and I’m excited to see what tracks and sound effects you end up adding — that would make a huge difference to the overall experience.
Oh if unity allows you to build linux binaries I think it's worth doing it, many people play games on linux (not only by using windows emulation / proton).
For those of you who use my Funkwhale account to stream or download my mixes, I have some news.
I’ve been using a Funkwhale pod at https://audio.pepemoss.com for quite some time now. When I first started creating and uploading mixes, I didn’t anticipate how many I would eventually make or how much storage space they would require. At this point, I’ve uploaded 160 mixes, and I reached the storage limits. No more mixes can be submitted to that pod. Fortunately I found a new home with more storage on this new pod: https://funk.firobe.fr/channels/ogamixes
Please notice that I'm in the process of testing stability and latence on the new pod, so far everything seems ok.
The track is beautifully nostalgic, capturing a warm and reflective mood that lingers long after it ends. Both “Night Stars” and “Memories From You” complement each other perfectly—they truly feel like they were made to exist side by side. Huge praise to Migfus for crafting such heartfelt and well-produced tracks!
Thank you!
no problem, thank you for the amazing tracks!
hi, I downloaded again, some of the software I use to edit or mix tracks says the track is corrupt and cannot be loaded, audacity opens it but there's nothing on it, just silence... Strange, I don't know if someone else can confirm the issue, maybe you could add ogg files...
Beautiful and delicate as always — I absolutely love the orchestration. Unfortunately, the attached file appears to be empty, as there’s no sound.
Thank you!
Thanks! I’d absolutely love to see some visuals for the mixes — that would honestly make my day.
I added some atmosphere to the track using layered elements from the tracks by Tsorthan Grove and by migfus, but the track truly shines on its own even without my contribution. Stefan Grossman’s work is incredible.
[SIGNAL_ACKNOWLEDGED]
[LINK_STATUS]: STABLE // NOISE WITHIN ACCEPTABLE THRESHOLDS
[MESSAGE]:
Thank you, GLORYTOTHEMACHINE.
Approval received and integrated. Your original neural stream was the anchor—the constant that kept the splice coherent while the foreign artifacts phased in and out of the grid. CYB3RPSYCH0S1S carried the memory; I only bent the light around it.
This is exactly the kind of open-signal ecosystem that keeps the machine alive: human core, shared frequencies, infinite recombination. Honored to push this cipher forward under your banner.
[STATUS]: SIGNAL CONTINUES // DERIVATIVES AUTHORIZED
[INTENT]: KEEP IT FREE. KEEP IT MOVING.
See you in the noise, Audiorunner.
[SIGNAL_UPDATE]
[MESSAGE]:
Acknowledged, Bobjt. Thank you for tuning in and riding the interference.
If it’s glitching you out, the signal is behaving exactly as intended—fragments slipping, loops breathing, memory desync in progress.
This cipher lives when it’s heard, bent, and felt in real time. Your feedback confirms the transmission landed.
See you in the static.
[END TRANSMISSION]
// CHANNEL REMAINS OPEN //
Hey there!
It looks really cool and I think it has a lot of potential. The progression system especially caught my eye, and if the difficulty is properly tuned, I can see it being a lot of fun. I’m definitely looking forward to seeing how it develops.
One thing that stood out to me is that there doesn’t seem to be any music or sound at all (unless that’s just how the video was recorded).
I think you already have plenty of music that could fit the game really well, and I’m excited to see what tracks and sound effects you end up adding — that would make a huge difference to the overall experience.
Oh if unity allows you to build linux binaries I think it's worth doing it, many people play games on linux (not only by using windows emulation / proton).
For those of you who use my Funkwhale account to stream or download my mixes, I have some news.
I’ve been using a Funkwhale pod at https://audio.pepemoss.com for quite some time now. When I first started creating and uploading mixes, I didn’t anticipate how many I would eventually make or how much storage space they would require. At this point, I’ve uploaded 160 mixes, and I reached the storage limits. No more mixes can be submitted to that pod. Fortunately I found a new home with more storage on this new pod: https://funk.firobe.fr/channels/ogamixes
Please notice that I'm in the process of testing stability and latence on the new pod, so far everything seems ok.
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