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Re: Thri-kreen
Friday, December 10, 2010 - 08:17

At least in the U.S., I can't find a trademark for Thri-Kreen.  Although, IANAL.

Side note, I did find a dead trademark for Draconian.  Data East had it.  I guess they did a Dragonlance game with TSR back in the day?

Anyway, probably my fault for this thing being named a Thri-Kreen (that's just what it reminds me of).  We can rename it if necessary.

Re: OSARE - Feedback
Friday, December 10, 2010 - 03:39

johndh, I hope to make the attribute/discipline/power system flexible enough to fit several different game types.  Currently I'm showing a simple version that has attributes 1-5, combining into disciplines level 2-10, and character level 1-9 for a main quest that lasts about 10-20 hours.

Some ways of extending:

  • Keep the same system but make the level cap 17.  Then one hero could max out every attribute.  This has the downside of making every charaacter end up same-ish, so it might be better for an optional mode or second playthrough mode.
  • Change the Powers pages into a tabbed section with tree/branching choices of powers a la Diablo 2 or Torchlight.  Each power could have 3 or 5 power levels purchaseable with points.  Then character levels could easily scale up to 100.

I plan to make the engine flexible enough to handle either situation.  The reason I'm sticking with a simple system for now is because its possible for 1 guy to create all the assets needed for a game like that.

 

Re: Need donations for a 3D character commission
Tuesday, December 7, 2010 - 13:00

BartK, with the mouse cursor over the 3D view, hit Z a couple times to show wireframe mode.

Re: Need donations for a 3D character commission
Monday, December 6, 2010 - 23:10

I took a look at the .blends and they are quite high quality.

They should be useful in several games.  The Summoning Wars and Dungeon Hack crews should take a look and see if these will work for them.

I plan to donate a big chunk.  I'd definitely put these to use in OSARE.

Re: Painterly Spell Icons part 1
Monday, December 6, 2010 - 11:34

Nicely done!  I might use these as an optional icon set for OSARE.

Re: Rendering equipment overlay sprites
Sunday, December 5, 2010 - 13:45

Garbeld, I'm the artist for OSARE.  Here's what I do.

In Blender I take a "bare human" animated model and parent the weapon to the armature hand bone.

Then I turn on "ENV" settings on the bare human model's Material settings.  This renders the base human as transparent.  That's the Blender setting anyway, I'm sure there are similar texture settings in other modeling software.

If you want to see an example: https://code.google.com/p/osare/source/browse/trunk/art/characters/hero/...

Re: Ancient temple tileset
Friday, December 3, 2010 - 06:18

It'll be good to have both the new/saturated tileset and a worn/faded one.  Then people could set their games in different timelines.

Re: OSARE - Feedback
Thursday, December 2, 2010 - 14:56

Anon, good to hear you like it so far. 

Soon the game resolution will be configurable (e.g. the default is 640x480 but larger sizes do work).  800x600 is actually quite nice and will probably be the real default.  Larger resolutions only show more tiles though, the tiles themselves don't get larger. 

Re: OSARE - Feedback
Thursday, December 2, 2010 - 14:52

archpablo, thanks for the feedback!  I've been pondering whether I should add jumping to the game and what it could add.  I'm not sure if just dodging traps or jumping over small obstacles would be fun.  Are there any other isometric action rpgs where jumping is a big part?

Shops are definitely coming soon.

I'd love for this to eventually become an MMO, but the first version will definitely be single player only.

Re: Official OGA Commission (open bidding): 16x16 pixel art ...
Thursday, December 2, 2010 - 12:23

If you're looking for inspiration, Tiled comes with a 24x24 sized sewer tileset.

http://gitorious.org/tiled/tiled-qt/blobs/master/examples/sewer_tileset.png

 

 

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