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Open Game Art isn't the place
Wednesday, November 25, 2009 - 21:11

Re: Anonymous

Open Game Art isn't the place for people who want to keep their game art secret or proprietary.  I don't see why game design documents should be different.  You would put it online because you're not afraid of being ripped off; you own the copyright and you choose the license you're comfortable with.

I'm releasing my game design documents under GFDL and CC-BY-SA 3.0.

Permission
Friday, November 20, 2009 - 06:40

I discovered OpenGameArt.org because someone asked permission to post some my CC-BY-SA work here.  Asking became advertising.

Also it's nice to make sure the artist understands the effect of the license they chose.  Though most of the time I get "well, of course you can reuse it" I still ask.

Maybe try
Tuesday, November 17, 2009 - 09:52

Maybe try <user>@livejournal.com instead of <user>.livejournal.com ?

Very helpful, thanks for
Tuesday, November 17, 2009 - 07:04

Very helpful, thanks for posting

The large normal map would be
Thursday, November 12, 2009 - 18:49

The large normal map would be a memory hit for sure, but I don't know about performance hit. I only included the large version in case someone wanted to hand-edit it or create another size.

750 polygons felt like "splurging" to me, but that's probably an okay poly count for current gen games. I didn't unwrap that higher poly one; if someone needs it unwrapped let me know.

My 3D model of this is
Wednesday, November 11, 2009 - 18:14

My 3D model of this is done!
http://opengameart.org/content/skull-bastard-sword

Exciting!
Monday, November 2, 2009 - 07:01

Glad to see this being used! If you get the models working with your not-offset-bones fix, can you post them here at OGA?

The instrument choices are
Thursday, October 29, 2009 - 10:35

The instrument choices are excellent here. I can't wait to use this in my game.

Dibbs!
Tuesday, October 27, 2009 - 08:46

I'm making this in 3D!

Anonymous
Monday, October 26, 2009 - 14:29

Some people might be more willing to honestly critique art if they can do so anonymously.  That's a valuable feature.

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