Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: Squiggly tree in fall
Friday, November 19, 2010 - 06:28

Neat!  Can you tell us about your process for making this? E.g. did you make the trunk and branches with a generator?  Or box modeling, or subsurface modeling, or sculpting?

Re: Transparency in SDL
Friday, November 19, 2010 - 05:57

Buch, when you set up a surface in SDL I think you have to choose whether it uses color keying or alpha transparency.  Then, when you draw it to another surface, the way it behaves depends on that combinations of source alpha vs. destination alpha settings.

If you're using SDL_image, when you load a file with RGBA (e.g. many PNG files) that surface will automatically have the correct alpha transparency settings, and if you draw them to the screen the edges wil work as expected.

For details, hit up the SDL documentation.  Or, if you have a specific scenario, maybe I can point you to the right SDL doc you need.

Re: Would anyone be interested in making a 3d model for me
Thursday, November 18, 2010 - 15:40

Hm, I don't see a link to a sprite sheet.  Can you try posting it again?

Also, is there a specific license you need for this model?  Are you wanting to sell this game?  Will the game be open source?

Re: Weekly Challenge: Fifteen Minutes (due Nov 15, 2010)
Wednesday, November 17, 2010 - 09:41

I tabulate the votes on Fridays when possible

Re: Cave Tileset
Monday, November 15, 2010 - 23:49

The tilesetdef file for the cave

http://code.google.com/p/osare/source/browse/trunk/resources/tilesetdefs...

The tileset image for the cave

http://code.google.com/p/osare/source/browse/trunk/resources/images/tile...

An example cave map

http://code.google.com/p/osare/source/browse/trunk/resources/maps/cave_s...

Also if you look in this folder you'll find the cave_sketch.tmx file and the required Tiled tileset images:

http://code.google.com/p/osare/source/browse/trunk/tiled/

 

Re: Favorite 3d map editing software?
Monday, November 15, 2010 - 11:43

Lamoot, thanks for the tip!

Re: Cave Tileset
Monday, November 15, 2010 - 09:32

Tartos, actually I'll make a tilesetdef file.  I forgot about the numbering.... I'm trying to follow this basic outline:

  • 00-0f reserved for collision types
  • 10-3f for floors
  • 40-7f for walls
  • 80-bf for standalone objects
  • c0-ff for weirdly shaped items (or overflow from the previous sections)

Currently tilesetdef files can't have comments, but I can change that.

 

Re: Cave Tileset
Monday, November 15, 2010 - 08:57

Tartos, can you send me your tilesetdef file?  It will definitely save me some time.

Re: Weekly Challenge: Fifteen Minutes (due Nov 15, 2010)
Monday, November 15, 2010 - 07:55

Ten entries!

http://opengameart.org/category/art-tags/fifteen-minutes

Winner is determined by how many people click "Add to Favorites"!

Re: 32x32 top down treasure chest sprites
Monday, November 15, 2010 - 07:50

pixel-art style?  And, what license?

Pages

  • « first
  • ‹ previous
  • …
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • …
  • next ›
  • last »