Neat! Can you tell us about your process for making this? E.g. did you make the trunk and branches with a generator? Or box modeling, or subsurface modeling, or sculpting?
Buch, when you set up a surface in SDL I think you have to choose whether it uses color keying or alpha transparency. Then, when you draw it to another surface, the way it behaves depends on that combinations of source alpha vs. destination alpha settings.
If you're using SDL_image, when you load a file with RGBA (e.g. many PNG files) that surface will automatically have the correct alpha transparency settings, and if you draw them to the screen the edges wil work as expected.
For details, hit up the SDL documentation. Or, if you have a specific scenario, maybe I can point you to the right SDL doc you need.
Neat! Can you tell us about your process for making this? E.g. did you make the trunk and branches with a generator? Or box modeling, or subsurface modeling, or sculpting?
Buch, when you set up a surface in SDL I think you have to choose whether it uses color keying or alpha transparency. Then, when you draw it to another surface, the way it behaves depends on that combinations of source alpha vs. destination alpha settings.
If you're using SDL_image, when you load a file with RGBA (e.g. many PNG files) that surface will automatically have the correct alpha transparency settings, and if you draw them to the screen the edges wil work as expected.
For details, hit up the SDL documentation. Or, if you have a specific scenario, maybe I can point you to the right SDL doc you need.
Hm, I don't see a link to a sprite sheet. Can you try posting it again?
Also, is there a specific license you need for this model? Are you wanting to sell this game? Will the game be open source?
I tabulate the votes on Fridays when possible
The tilesetdef file for the cave
http://code.google.com/p/osare/source/browse/trunk/resources/tilesetdefs...
The tileset image for the cave
http://code.google.com/p/osare/source/browse/trunk/resources/images/tile...
An example cave map
http://code.google.com/p/osare/source/browse/trunk/resources/maps/cave_s...
Also if you look in this folder you'll find the cave_sketch.tmx file and the required Tiled tileset images:
http://code.google.com/p/osare/source/browse/trunk/tiled/
Lamoot, thanks for the tip!
Tartos, actually I'll make a tilesetdef file. I forgot about the numbering.... I'm trying to follow this basic outline:
Currently tilesetdef files can't have comments, but I can change that.
Tartos, can you send me your tilesetdef file? It will definitely save me some time.
Ten entries!
http://opengameart.org/category/art-tags/fifteen-minutes
Winner is determined by how many people click "Add to Favorites"!
pixel-art style? And, what license?
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