Blender isn't particularly suited for closed maps. E.g. if you have a cube-shaped room and all the normals are facing the middle of the room, editing is annoying because in texture-view mode all you'll see is the black back faces of the walls. Maybe there's a setting I'm not seeing to hide those.
(edit)
See below, Blender does there is an option to hide back faces.
I will definitely add special entrances/exits. I also want to do ladders up and down.
Tartos: I can experiment with transparent dithering on the black walls. It's a neat idea. I'll have to figure out a pattern that looks okay when tiles are put together.
Also, i'm not seeing the tile alignment issues you mention. Can you post a screenshot showing what you mean? Note, the alignment for the water tiles might be unintuitive. I'll post a tileset def. file soon, and we'll see if it clears up the alignment confusion.
Tartos, I'll post the tileset to OGA as soon as I have it finished. I have lots more to add: stalactite/stalagmite pillars, general ground rubble, water, mine shaft features, etc.
And yes, hopefully I'll have a few cave maps in OSARE v0.11
What we want to do is not simple mirroring. We want to find art that is highly reusable and enthusiastic artists who want their art on OGA.
In fact, that's how I found out about OGA -- someone simply asked me if I minded if my CC-BY-SA art be hosted here. Now I'm a significant contributor and love this community.
A real update to the thread: Jetrel is helping ask about license info for Wesnoth weapon icons. It is definitely a professional-quality set (I absolutely want to use them in osare!).
In my latest Google Code commit, I made a small change to the map format. It is about the Event location (width,height). Before, a 1x1 tile event had a width,height of (0,0). Now it is (1,1) which obviously makes more sense. Basically, add +1 to every event location width and height. I've already converted my current maps.
Ten entries!
http://opengameart.org/category/art-tags/fifteen-minutes
Winner is determined by how many people click "Add to Favorites"!
pixel-art style? And, what license?
Blender isn't particularly suited for closed maps. E.g. if you have a cube-shaped room and all the normals are facing the middle of the room, editing is annoying because in texture-view mode all you'll see is the black back faces of the walls. Maybe there's a setting I'm not seeing to hide those.
(edit)
See below, Blender does there is an option to hide back faces.
I will definitely add special entrances/exits. I also want to do ladders up and down.
Tartos: I can experiment with transparent dithering on the black walls. It's a neat idea. I'll have to figure out a pattern that looks okay when tiles are put together.
Also, i'm not seeing the tile alignment issues you mention. Can you post a screenshot showing what you mean? Note, the alignment for the water tiles might be unintuitive. I'll post a tileset def. file soon, and we'll see if it clears up the alignment confusion.
I started it about 12 days ago. Worked on it three separate sessions:
Some of the individual objects I had done already: the minecart/tracks set is something I made a long time ago. Same with the mushrooms.
Amazing how productive I can be after I stopped playing World of Warcraft every free moment :)
If you use a link like this
http://opengameart.org/users/adrix89/art
You can browse a specific user's art. I'm not sure if/where this link appears.
SDL doesn't come with functions to draw primitives out of the box... not even drawing a single pixel!
But people have built primitives-drawing addons for SDL. Example, SDL_Draw http://sdl-draw.sourceforge.net/
Tartos, I'll post the tileset to OGA as soon as I have it finished. I have lots more to add: stalactite/stalagmite pillars, general ground rubble, water, mine shaft features, etc.
And yes, hopefully I'll have a few cave maps in OSARE v0.11
What we want to do is not simple mirroring. We want to find art that is highly reusable and enthusiastic artists who want their art on OGA.
In fact, that's how I found out about OGA -- someone simply asked me if I minded if my CC-BY-SA art be hosted here. Now I'm a significant contributor and love this community.
A real update to the thread: Jetrel is helping ask about license info for Wesnoth weapon icons. It is definitely a professional-quality set (I absolutely want to use them in osare!).
Tartos,
In my latest Google Code commit, I made a small change to the map format. It is about the Event location (width,height). Before, a 1x1 tile event had a width,height of (0,0). Now it is (1,1) which obviously makes more sense. Basically, add +1 to every event location width and height. I've already converted my current maps.
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