Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: 32x32 top down treasure chest sprites
Thursday, December 23, 2010 - 07:38

Anon: because license is important.

Re: Ghost
Friday, December 17, 2010 - 06:31

Nice.  I might use this for a new "crit-death" animation of my Skeletons

Re: Resizing pictures
Thursday, December 16, 2010 - 06:23

I don't think plain SDL has such a function.  Surely several SDL addons have it though.

Search the SDL forums, that may lead you to an active addon:

http://forums.libsdl.org/search.php

Re: Problem: Mesh rotates quicker than bone
Tuesday, December 14, 2010 - 07:14

Awesome, good job on finding it.

Re: Problem: Mesh rotates quicker than bone
Monday, December 13, 2010 - 19:01

Hm, nothing obvious.  Maybe post the .blend somewhere so we can experiment?

Re: Weekly Challenge: Seasons Change (Due Nov 22nd)
Monday, December 13, 2010 - 18:09

Brandon had the most votes by Friday so he's our winner!

It does look like the Squiggly Tree is popular too so congrats to both entrants.

Re: Problem: Mesh rotates quicker than bone
Monday, December 13, 2010 - 16:44

Make sure those vertices aren't set to two different vertex groups.

Re: OSARE - Feedback
Sunday, December 12, 2010 - 08:13

Anon, thanks for the tip.  I'll be doing more promotion once the engine reaches Beta (maybe Summer 11).

Re: Thri-kreen
Friday, December 10, 2010 - 08:17

At least in the U.S., I can't find a trademark for Thri-Kreen.  Although, IANAL.

Side note, I did find a dead trademark for Draconian.  Data East had it.  I guess they did a Dragonlance game with TSR back in the day?

Anyway, probably my fault for this thing being named a Thri-Kreen (that's just what it reminds me of).  We can rename it if necessary.

Re: OSARE - Feedback
Friday, December 10, 2010 - 03:39

johndh, I hope to make the attribute/discipline/power system flexible enough to fit several different game types.  Currently I'm showing a simple version that has attributes 1-5, combining into disciplines level 2-10, and character level 1-9 for a main quest that lasts about 10-20 hours.

Some ways of extending:

  • Keep the same system but make the level cap 17.  Then one hero could max out every attribute.  This has the downside of making every charaacter end up same-ish, so it might be better for an optional mode or second playthrough mode.
  • Change the Powers pages into a tabbed section with tree/branching choices of powers a la Diablo 2 or Torchlight.  Each power could have 3 or 5 power levels purchaseable with points.  Then character levels could easily scale up to 100.

I plan to make the engine flexible enough to handle either situation.  The reason I'm sticking with a simple system for now is because its possible for 1 guy to create all the assets needed for a game like that.

 

Pages

  • « first
  • ‹ previous
  • …
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • …
  • next ›
  • last »