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Re: Shipyard v0.4 customizable spaceships
Thursday, February 3, 2011 - 11:41

Greeble is one of my favorite words

Re: Weekly Challenge: Expedition (due Jan 31)
Wednesday, February 2, 2011 - 06:29

Time for voting!  Click "Add to Favorites" if you haven't already:

http://opengameart.org/category/art-tags/expedition

Re: Weekly Challenge: Steampunk Style (due Jan 24th)
Wednesday, February 2, 2011 - 06:28

The steampunk winner is johndh!

His http://opengameart.org/content/steampunk-multi-barrel-revolver Steampunk Revolver was the site favorite!

Re: look for tiles of water/grass
Tuesday, February 1, 2011 - 20:40

You want square tiles that are viewed directly overhead?  And, what kind of project is this for?

Re: Checkout?
Tuesday, February 1, 2011 - 18:50

johndh, there's a README.txt in the src folder.  https://code.google.com/p/flare-engine/source/browse/trunk/src/README.txt

It's kinda bare-bones so if you get stuck lemme know.

Re: FLARE - Feedback
Tuesday, February 1, 2011 - 13:53

pennomi: elemental damage reduction from resistance isn't coded in yet.  It'll be in soon though.

Example of how it will work: imagine you have 25% ice resist.  You are hit with an ice spell for 8 damage, you resist 25% of it and only take 6 damage.

I'll probably make areas of heavy elemental focus.  I might have a 75% resist cap; then I'll have areas that are only survivable if you wear full resist gear.  Imagine an ice elemental who does about 20 damage per hit, but only 5 damage if you bring the correct gear.

I'll have support for plenty of types (eventually, user-defineable types).  I have an enumeration somewhere that contains the western elements, eastern elements, and light/shadow: wind, water, earth, fire, wood, metal, light, shadow.

Re: Weekly Challenge: Steampunk Style (due Jan 24th)
Wednesday, January 26, 2011 - 08:36

Voting time!

http://opengameart.org/category/art-tags/steampunk-style

Click "Add to Favorites" on your favorite entries.  Whoever has the most entries on Friday will be our winner!

Re: WebGL Action RPG
Wednesday, January 26, 2011 - 08:31

Nice work!  I love seeing my creatures moving about in 3D

Re: Cave Tileset
Tuesday, January 25, 2011 - 12:01

A basic tutorial on how I made those walls seamless:

http://clintbellanger.net/rpg/tutorials/cave_tiles/

Re: Spaceship tutorial
Tuesday, January 25, 2011 - 06:31

Excellent!  The only thing I love more than great art on OGA is having great tutorials!

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