pennomi: elemental damage reduction from resistance isn't coded in yet. It'll be in soon though.
Example of how it will work: imagine you have 25% ice resist. You are hit with an ice spell for 8 damage, you resist 25% of it and only take 6 damage.
I'll probably make areas of heavy elemental focus. I might have a 75% resist cap; then I'll have areas that are only survivable if you wear full resist gear. Imagine an ice elemental who does about 20 damage per hit, but only 5 damage if you bring the correct gear.
I'll have support for plenty of types (eventually, user-defineable types). I have an enumeration somewhere that contains the western elements, eastern elements, and light/shadow: wind, water, earth, fire, wood, metal, light, shadow.
Greeble is one of my favorite words
Time for voting! Click "Add to Favorites" if you haven't already:
http://opengameart.org/category/art-tags/expedition
The steampunk winner is johndh!
His http://opengameart.org/content/steampunk-multi-barrel-revolver Steampunk Revolver was the site favorite!
You want square tiles that are viewed directly overhead? And, what kind of project is this for?
johndh, there's a README.txt in the src folder. https://code.google.com/p/flare-engine/source/browse/trunk/src/README.txt
It's kinda bare-bones so if you get stuck lemme know.
pennomi: elemental damage reduction from resistance isn't coded in yet. It'll be in soon though.
Example of how it will work: imagine you have 25% ice resist. You are hit with an ice spell for 8 damage, you resist 25% of it and only take 6 damage.
I'll probably make areas of heavy elemental focus. I might have a 75% resist cap; then I'll have areas that are only survivable if you wear full resist gear. Imagine an ice elemental who does about 20 damage per hit, but only 5 damage if you bring the correct gear.
I'll have support for plenty of types (eventually, user-defineable types). I have an enumeration somewhere that contains the western elements, eastern elements, and light/shadow: wind, water, earth, fire, wood, metal, light, shadow.
Voting time!
http://opengameart.org/category/art-tags/steampunk-style
Click "Add to Favorites" on your favorite entries. Whoever has the most entries on Friday will be our winner!
Nice work! I love seeing my creatures moving about in 3D
A basic tutorial on how I made those walls seamless:
http://clintbellanger.net/rpg/tutorials/cave_tiles/
Excellent! The only thing I love more than great art on OGA is having great tutorials!
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