Fascinating! Yeah I could pull them together into a 2D tileset once I get some time.
Note, to fit in with the rest of OSARE's look, it might be good to dirty up the base texture a bit. And possibly darken the output. It can probably be done by tweaking rendering options, or entirely in post. I can mess around with that when I get a chance.
I think trees made with this app couldn't be uploaded to OGA though. The license isn't compatable with us:
"tree[d] is free to use, and you can include the trees you make in your own projects, commercial or free, as long as they are not model packs, texture packs, 3D model generators, or texture generators."
But looks like it could be a good resource for some games.
Definitely about SDL performance with per-pixel alpha.
In OSARE I had to convert all the character sprites and tilesets to "magic pink" transparency for performance. I only use full alpha sprites for spell effects, where variable-level alpha transparency is a major part of the art.
Fascinating! Yeah I could pull them together into a 2D tileset once I get some time.
Note, to fit in with the rest of OSARE's look, it might be good to dirty up the base texture a bit. And possibly darken the output. It can probably be done by tweaking rendering options, or entirely in post. I can mess around with that when I get a chance.
Nice work!
Clicking the username Osmic reveals his real name: Ville Seppänen
When not specified, usually the artist's full name is enough.
I don't think C or C++ native libraries have zip support.
Probably zlib is the way to go: http://www.zlib.net/
Anon, I prefer keyboard movement and mouse aim. But I plan to add mouse movement as an option in the future.
Looks neat!
I think trees made with this app couldn't be uploaded to OGA though. The license isn't compatable with us:
"tree[d] is free to use, and you can include the trees you make in your own projects, commercial or free, as long as they are not model packs, texture packs, 3D model generators, or texture generators."
But looks like it could be a good resource for some games.
Hm yes, you should open permissions to your saves folder if it isn't already:
sudo chmod 755 saves
inu: once the game supports translations I'll put out a call for help!
pennomi: glad to hear it's working cleanly on Ubuntu 10.10! And hopefully monsters will get even more neat powers for 0.11.
A couple neat entries for this week's challenge. Please vote!
http://opengameart.org/category/art-tags/seasons-change
Whichever one has the most "Favorites" by Friday wins!
Great work Brandon75689 for another win!
http://opengameart.org/content/15-min-medieval-acidweird-strings
Definitely about SDL performance with per-pixel alpha.
In OSARE I had to convert all the character sprites and tilesets to "magic pink" transparency for performance. I only use full alpha sprites for spell effects, where variable-level alpha transparency is a major part of the art.
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