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Re: Ancient temple tileset
Thursday, December 2, 2010 - 12:03

Fascinating!  Yeah I could pull them together into a 2D tileset once I get some time.

Note, to fit in with the rest of OSARE's look, it might be good to dirty up the base texture a bit.  And possibly darken the output.  It can probably be done by tweaking rendering options, or entirely in post.  I can mess around with that when I get a chance.

Nice work!

Re: Gem Jewel Diamond Glass
Wednesday, December 1, 2010 - 14:01

Clicking the username Osmic reveals his real name: Ville Seppänen

When not specified, usually the artist's full name is enough.

Re: Open files from a zip
Wednesday, December 1, 2010 - 08:29

I don't think C or C++ native libraries have zip support.

Probably zlib is the way to go: http://www.zlib.net/

Re: OSARE - FAQs
Tuesday, November 30, 2010 - 14:37

Anon, I prefer keyboard movement and mouse aim.  But I plan to add mouse movement as an option in the future.

Re: frecle tree(d) free 3d tree rendering tool
Saturday, November 27, 2010 - 20:00

Looks neat!

I think trees made with this app couldn't be uploaded to OGA though.  The license isn't compatable with us:

"tree[d] is free to use, and you can include the trees you make in your own projects, commercial or free, as long as they are not model packs, texture packs, 3D model generators, or texture generators."

But looks like it could be a good resource for some games.

Re: How can I save my game ?
Thursday, November 25, 2010 - 17:21

Hm yes, you should open permissions to your saves folder if it isn't already:

sudo chmod 755 saves

 

Re: OSARE - Feedback
Wednesday, November 24, 2010 - 16:17

inu: once the game supports translations I'll put out a call for help!

pennomi: glad to hear it's working cleanly on Ubuntu 10.10!  And hopefully monsters will get even more neat powers for 0.11.

Re: Weekly Challenge: Seasons Change (Due Nov 22nd)
Tuesday, November 23, 2010 - 07:19

A couple neat entries for this week's challenge.  Please vote!

http://opengameart.org/category/art-tags/seasons-change

Whichever one has the most "Favorites" by Friday wins!

Re: Weekly Challenge: Fifteen Minutes (due Nov 15, 2010)
Friday, November 19, 2010 - 15:42

Great work Brandon75689 for another win!

http://opengameart.org/content/15-min-medieval-acidweird-strings

Re: Transparency in SDL
Friday, November 19, 2010 - 09:15

Definitely about SDL performance with per-pixel alpha.

In OSARE I had to convert all the character sprites and tilesets to "magic pink" transparency for performance.  I only use full alpha sprites for spell effects, where variable-level alpha transparency is a major part of the art.

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