- It's possible to generate a texture from the facet colors with Baking. First the model needs to be UV unwrapped. Looks like I didn't unwrap the Goblin, but it's not hard to do. You also need to create a new image for the baking (in UV/Image view, select all faces and Image -> New). Bake options are found near the Render buttons.
- I mark seams in the model and then do mostly smart projection. To mark seams, select the edges you want as a seam and Ctrl + E for the Edge Specials menu. These seams define the "islands" created when doing smart projection. Think of it like seams in clothing: if you unstitched those seams and flattened the material, that's what my style of UV mapping is like.
- You could create new procedural materials (with color/texture) and assign them to specific faces. Then bake. Or, if you want to do painting, you can export the UV layout and do your painting in GIMP.
Hm, I wonder if there's a framework/engine for testing these kinds of things. Or some app/framework that is easy to skin/theme that can be used to test these things. I don't do a lot of UI work (except simple HTML).
Xira, I have no problems with you porting it, translating it, or charging for a resulting game on Android. As long as you abide by the GPL (and CC-BY-SA for the art).
Tartos,
- It's possible to generate a texture from the facet colors with Baking. First the model needs to be UV unwrapped. Looks like I didn't unwrap the Goblin, but it's not hard to do. You also need to create a new image for the baking (in UV/Image view, select all faces and Image -> New). Bake options are found near the Render buttons.
- I mark seams in the model and then do mostly smart projection. To mark seams, select the edges you want as a seam and Ctrl + E for the Edge Specials menu. These seams define the "islands" created when doing smart projection. Think of it like seams in clothing: if you unstitched those seams and flattened the material, that's what my style of UV mapping is like.
- You could create new procedural materials (with color/texture) and assign them to specific faces. Then bake. Or, if you want to do painting, you can export the UV layout and do your painting in GIMP.
Ok, I'm extending this contest until the 24th. People who have already entered are free to further update their entries.
Next time I'm on IRC we'll discuss whether the contest should be two-week.
Time to vote! Vote by clicking "Add to Favorites" (but only if that art is actually among your favorites!)
http://opengameart.org/category/art-tags/pirate-party
Hm, I wonder if there's a framework/engine for testing these kinds of things. Or some app/framework that is easy to skin/theme that can be used to test these things. I don't do a lot of UI work (except simple HTML).
Here's my privateer style pirate: http://opengameart.org/content/pirate
Xira, I have no problems with you porting it, translating it, or charging for a resulting game on Android. As long as you abide by the GPL (and CC-BY-SA for the art).
nice textures!
This is begging to be made 3D. Bookmarking for later...
neeeeeeeeeeeeeeeeerd!
(edit) actually, cool article
Nice, I love the retro feel.
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