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Re: Weekly Challenge! Rules and FAQs
Wednesday, February 9, 2011 - 07:44

The Meq: any format works

Re: Weekly Challenge: Ancient Egypt (due Feb 7)
Wednesday, February 9, 2011 - 06:55

qubodup is our only entry.  Congrats! http://opengameart.org/content/pyramid-background-0

Re: Clint (aka "pfunked") here to answer questions
Monday, February 7, 2011 - 18:41

I'm not sure what "subset for the texture" means... is this an .x thing?  Or something particular to your engine?

Re: Possible Performance Improvement
Monday, February 7, 2011 - 07:31

clrg, yes he's a tough little dude!  He's sort of the "boss" of the goblin warren.  He's a bit easier with a weapon.  I want to work on merchant/vendors soon.

Re: Possible Performance Improvement
Monday, February 7, 2011 - 06:50

If a Windows user wants to test it: http://clintbellanger.net/rpg/download/flare_demo_win.zip

Re: Possible Performance Improvement
Monday, February 7, 2011 - 05:05

farrer, thanks!  That fix is now added (revision 218)

Re: look for tiles of water/grass
Thursday, February 3, 2011 - 13:27

I could probably render these in square view, but because of the angled (not top-down) perspective, the resulting tile would be a rectangle (2 units wide and 1 unit tall) instead of square.  That might not really solve anything.

Unless there's some perspective setting I can use to get the effect I want?

Re: failed compiling
Thursday, February 3, 2011 - 11:43

grepmaster, glad you got it figured out!  I'm a bit busy these days so it takes me a while to get to these threads.

Re: Shipyard v0.4 customizable spaceships
Thursday, February 3, 2011 - 11:41

Greeble is one of my favorite words

Re: Weekly Challenge: Expedition (due Jan 31)
Wednesday, February 2, 2011 - 06:29

Time for voting!  Click "Add to Favorites" if you haven't already:

http://opengameart.org/category/art-tags/expedition

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