this seems to have so much potential, if promotionable classes (with different equipment and weapons), intermission shops and different dungeons where added this would turn out to be a big and great game
Im using Unity3d, so adding more content is dirty easy, these are some screens of the WIP gui, about the gui style, well i used Clint advice, so its almost deliberately bad but consistant, i hope it will give it some personality.
Your sugestion is not bad Cruz, but i think having the heroes killing around at the same time as you dig is a better idea, since it does not consume extra time and you can see their antics (while what you said implies waiting for them to clean up house).
For that reasons the monsters will ignore you, and that goes with the plot, since you place the lairs into the dungeon at nigth while being possesed by a demon (forced to be a demon´s gopher ). This is tied to the endings, since you can fatten your heroes purses with weak mosters and then make a sure death room to get that money and evil points (the energy used to create monster lairs, awarded by monsters and heroes deaths) leading to the evil side endings OR carefully lay them down to grow them so they get the money and level required to buy stronger equipment, ultimately killing the demon (Best ending).
For that reason i want the heroes to be important, but not much, i want to make people look at them as a convenient and disposable tools rather than a necessity, a tool with some autonomy that you cant control directly. Especially, since ill make it so you can ignore the whole hero thing, and just dig, as an option, being that the neutral ending (becoming rich and moving out of the mountain).
You people think im making the concept too simple? or is this level of complesity just rigth?
this seems to have so much potential, if promotionable classes (with different equipment and weapons), intermission shops and different dungeons where added this would turn out to be a big and great game
explain more of the style 3d or 2d? cartoony or realist? or just post that "natch" for people to see
YES! sorry for not being able to express it well, also i didnt have time to modify it but you did a good job yourself
Hi, somehow his hair is very girly? why dont you add a few grey shades in there, i think it would look better that way
no need for that, really, im just happy it gave you inspiritation, i hope to see a game out of this sprites
I like them, its like syndicate meet mechwarrior in the pixel era. Also the cutebots are kind of "familiar". ;)
Make his first form a mouser or rat, or if you want to be original a koala or sloth
Im using Unity3d, so adding more content is dirty easy, these are some screens of the WIP gui, about the gui style, well i used Clint advice, so its almost deliberately bad but consistant, i hope it will give it some personality.
Your sugestion is not bad Cruz, but i think having the heroes killing around at the same time as you dig is a better idea, since it does not consume extra time and you can see their antics (while what you said implies waiting for them to clean up house).
For that reasons the monsters will ignore you, and that goes with the plot, since you place the lairs into the dungeon at nigth while being possesed by a demon (forced to be a demon´s gopher ). This is tied to the endings, since you can fatten your heroes purses with weak mosters and then make a sure death room to get that money and evil points (the energy used to create monster lairs, awarded by monsters and heroes deaths) leading to the evil side endings OR carefully lay them down to grow them so they get the money and level required to buy stronger equipment, ultimately killing the demon (Best ending).
For that reason i want the heroes to be important, but not much, i want to make people look at them as a convenient and disposable tools rather than a necessity, a tool with some autonomy that you cant control directly. Especially, since ill make it so you can ignore the whole hero thing, and just dig, as an option, being that the neutral ending (becoming rich and moving out of the mountain).
You people think im making the concept too simple? or is this level of complesity just rigth?
Thanks i will have a look at it and look what can be cop.. cough "borrowed".
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