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What do you need on the
Saturday, June 23, 2012 - 06:40

What do you need on the artistic side?

if its some kind of rocket
Thursday, June 21, 2012 - 02:14

if its some kind of rocket lander you should problably copy the one used to get to the moon, rigth now looks like a legged pot.

New version, one texture file
Wednesday, June 13, 2012 - 01:06

New version, one texture file, changed drills models, i will greet your opinions/sugerencies:

 

Disturbing but cool, good job
Thursday, May 31, 2012 - 14:00

Disturbing but cool, good job

While its nice you are making
Thursday, May 31, 2012 - 07:13

While its nice you are making it more diablo like, why not merge it with the main flare? i dont think Clint is so hardhead as to not include changes to the current game, and im sure ramdom item and map generation is something he would kill to include

i saw his page and this guy
Wednesday, May 30, 2012 - 13:21

i saw his page and this guy is good at hard sci-fi, somehow remainds me of the 5 th element. Good stuff.

Yes, i also like the
Saturday, May 26, 2012 - 06:42

Yes, i also like the character creation system they use, stats plus dozens of perks you can adquire and upgrade with skill points, you pick the ones you want, a bit similar to elder scrolls

Thats really interesting,
Thursday, May 10, 2012 - 02:00

Thats really interesting, reminds me of populous. Can this be applied to an hex terrain as well?

More like you werent putting
Monday, May 7, 2012 - 03:13

More like you werent putting any effort  looking here, good luck on your project

Ok, here goes some advice:
Sunday, May 6, 2012 - 14:23

Ok, here goes some advice:

You are being too defensive and agresive agaisnt people who just got interested in your project  and wanted to help.

You want to recruit someone to help with art without specifying anything, you are not going to find anyone that way, explain in detail what you need (or close) and maybe make a concept (mspaint is fine), you need character models?, terrain?, just a single example will go a long  way.

"any kind of 2d graphics" is not an option, artist have different styles and they will only help you if they feel what you are doing is worthy, and even then YOU are the one to provide a guideline for the models, YOU are the one with the game vision, otherwise expect to have an artist that will fetch you anything he wants or lose interest midway.

If you cant do any of the above, spent more time programming, do a prototipe using whatever placeholder you can get and then ask for help along with it, you will have far more chances since your game will be over the "im gonna make a game!" phase (which everyone around here is far too used to already), and you will have a clear idea of what you need/want, effort attracts more effort.

You may use all resources on battle for wesnoth as placeholders, also, they rock hard.

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