You are being too defensive and agresive agaisnt people who just got interested in your project and wanted to help.
You want to recruit someone to help with art without specifying anything, you are not going to find anyone that way, explain in detail what you need (or close) and maybe make a concept (mspaint is fine), you need character models?, terrain?, just a single example will go a long way.
"any kind of 2d graphics" is not an option, artist have different styles and they will only help you if they feel what you are doing is worthy, and even then YOU are the one to provide a guideline for the models, YOU are the one with the game vision, otherwise expect to have an artist that will fetch you anything he wants or lose interest midway.
If you cant do any of the above, spent more time programming, do a prototipe using whatever placeholder you can get and then ask for help along with it, you will have far more chances since your game will be over the "im gonna make a game!" phase (which everyone around here is far too used to already), and you will have a clear idea of what you need/want, effort attracts more effort.
You may use all resources on battle for wesnoth as placeholders, also, they rock hard.
Hi Clint, since you want to improve graphics overall i think you should have a look at this game, difference between this and yours is obvious but im sure you could improve your animations, ect... to the same level or better, and get rid of the somewhat laking animation frames:
I think it would be better if you just expanded the vehicules variety before going modular. Im really liking your style here. Some gunboats after this would be a good addition.
You know, normally people doesnt like to texture others people models, or for the matter even their own, since its an awful lot of work, and if someone does (which would be very welcome for the OGA community) it will take a lot of time for the 3 models to be ready. So despite being bad for OGA i suggest you try and look for the models you need on blenderswap, mostly anything you find there is ready to use.
Ok, here goes some advice:
You are being too defensive and agresive agaisnt people who just got interested in your project and wanted to help.
You want to recruit someone to help with art without specifying anything, you are not going to find anyone that way, explain in detail what you need (or close) and maybe make a concept (mspaint is fine), you need character models?, terrain?, just a single example will go a long way.
"any kind of 2d graphics" is not an option, artist have different styles and they will only help you if they feel what you are doing is worthy, and even then YOU are the one to provide a guideline for the models, YOU are the one with the game vision, otherwise expect to have an artist that will fetch you anything he wants or lose interest midway.
If you cant do any of the above, spent more time programming, do a prototipe using whatever placeholder you can get and then ask for help along with it, you will have far more chances since your game will be over the "im gonna make a game!" phase (which everyone around here is far too used to already), and you will have a clear idea of what you need/want, effort attracts more effort.
You may use all resources on battle for wesnoth as placeholders, also, they rock hard.
you know what you want rigth? then just browse the page or ask people if they can do something specific
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thats nice, those are some of my favourites, please show those screens and then we can give some feedback
are you going for 2d or 3d? you should also explain your idea a bit
Hi Clint, since you want to improve graphics overall i think you should have a look at this game, difference between this and yours is obvious but im sure you could improve your animations, ect... to the same level or better, and get rid of the somewhat laking animation frames:
http://armorgames.com/play/13054/dungeon-king-dreadstorm-keep
Also the movement system of that game is not bad at all, i prefer it to the one used on Diablo.
And, what did you decide on the end? Game or engine?
Clint, would it be possible to rescue models from that topic? some of them are amazing
I think it would be better if you just expanded the vehicules variety before going modular. Im really liking your style here. Some gunboats after this would be a good addition.
You know, normally people doesnt like to texture others people models, or for the matter even their own, since its an awful lot of work, and if someone does (which would be very welcome for the OGA community) it will take a lot of time for the 3 models to be ready. So despite being bad for OGA i suggest you try and look for the models you need on blenderswap, mostly anything you find there is ready to use.
I like it anyways, just pointing a possible upgrade for future ones
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