Just my opinion, but i would choose trying to finish the current game.
The reason, at least in my case, is that if you try to create a really flexible framework, you are expending lots of time just doing it. Im sure your drive when you started was to create a "single" game, thus you are starting to loose sight of your original goal, and your determination goes down, since your advancements towards it are pretty slow (at least in a superficial level) you start feeling like your not really achieving it.
My advice, leave that engine documented and "modular" enough to be used in the future and center yourself on finishing the actual game, rationally thinking, just one game is a huge amount of work, to finish it is a true achievement, and you are already worrying about the future ones?
Hi Clint, im interested to know how you did the critical hit dead animation, since im doing a flying skull new model and want to blow apart all its pieces when dying. So far someone told me "you have to spawn each of the parts over their rigged counterparts and kill the original model" but i have no idea how to do or can find anything, nor can i figure how you did it after downloading your model. My next model will be a full skeleton, so ill be grateful if you tell me how can i do this, thanks.
Just my opinion, but i would choose trying to finish the current game.
The reason, at least in my case, is that if you try to create a really flexible framework, you are expending lots of time just doing it. Im sure your drive when you started was to create a "single" game, thus you are starting to loose sight of your original goal, and your determination goes down, since your advancements towards it are pretty slow (at least in a superficial level) you start feeling like your not really achieving it.
My advice, leave that engine documented and "modular" enough to be used in the future and center yourself on finishing the actual game, rationally thinking, just one game is a huge amount of work, to finish it is a true achievement, and you are already worrying about the future ones?
Finally! Thanks for sharing it Skorpio!!
At this rate i think we can release that cutie robots game
Damn you Skorpio, now i feel i have to do that version as well... i kind of hate and love it at the same time
I never expected it to look cute... , i tried to make it look like some kind of wheeled wood oven, but that it ended like that is a good thing :)
Also i plan to color it bronze/copper, that color fits steampunk better than steel.
Thanks for your feedback.
redoing it a little ATM, will show shortly
I love it but face and proportions hint being a she not a he. Face is too femenine for a battle hardened guy, a more squared jaw could do the trick.
Really good portrait anyways.
I like it, cute and evil.
INCOMING TANKER!!! Is what i think when i see this, good job on the concept i thougt is was already a 3d model
Hi Clint, im interested to know how you did the critical hit dead animation, since im doing a flying skull new model and want to blow apart all its pieces when dying. So far someone told me "you have to spawn each of the parts over their rigged counterparts and kill the original model" but i have no idea how to do or can find anything, nor can i figure how you did it after downloading your model. My next model will be a full skeleton, so ill be grateful if you tell me how can i do this, thanks.
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