There is now new release of OROS: 0.2.0alpha. There was also previous release after last post to OGA. So following has been changed since the last post:
Game features News Corporation which tells about big events happen in galaxy, for example some one makes war against some one else or two realms make peace and so on. Second biggest change is that players can build Star bases. Star bases can be built on special tiles called Deep Space Anchors. Reason for these Deep Space anchors is that I want to limit how many star bases can be in the game and thus create more conflicts into game. AI is also more tense about ships border crossing if ship's owner does not have alliance with AI.
OROS now features music player. It contains two combat music and two musics which are being played in every other screens. Music assests are taken from here OGA. Thanks goes to Observing The Star by YD, A million light years between us by Alexandr Zhelanov, Neon Transit by Alexandr Zhelanov, Thrust Sequence by Matthew Pablo.
Biggest change to previous release is now game has diplomacy between both AI and human players. AI players now also have attiribute called attitude which is used to make decision in diplomacy and what is AI is going to build next. For example AI with aggressive attitude starts war more easily than for example peaceful. Scientific attitude on other hand tries to trade or buy technology from other players.
Since there is diplomacy possible in game, there is separate relation view where one can look all the relations:
Idea for this relation screen is from old game called Warlords 2. So relation status between players can be unknow, peace, war, trade alliance and alliance. First three are quite obvious. Trade alliance means that non military ships can travel other players sectors and alliance is where all ships can travel on those sectors.
OROS now has two new space races: Mothoids and Teuthidaes.
Mothoids are Moth looking(Image by Surt) creatures which grow very rapidly.
Teuthidaes are squide like mosters(Again, thanks to Surt) which have built in cloaking devices in all ships. So yes this version also has working cloaking devices and scanners. AI is still missing "mission" that it would do espionage towards other players.
Screenshot about all Space races:
And finally screenshot about the diplomacy screen itself:
ghrl.png looks better to me, but it is mostly because general.png has arm and leg in a funny position compared to ghrl. Altough I like the sword more in general.png. Making game requires a lot of graphics I would choose which ever would be easier to draw for you. Especially if you plan making all the graphics by yourself.
Looks great!
There is now new release of OROS: 0.2.0alpha. There was also previous release after last post to OGA. So following has been changed since the last post:
Game features News Corporation which tells about big events happen in galaxy, for example some one makes war against some one else or two realms make peace and so on. Second biggest change is that players can build Star bases. Star bases can be built on special tiles called Deep Space Anchors. Reason for these Deep Space anchors is that I want to limit how many star bases can be in the game and thus create more conflicts into game. AI is also more tense about ships border crossing if ship's owner does not have alliance with AI.
OROS now features music player. It contains two combat music and two musics which are being played in every other screens. Music assests are taken from here OGA. Thanks goes to Observing The Star by YD, A million light years between us by Alexandr Zhelanov, Neon Transit by Alexandr Zhelanov, Thrust Sequence by Matthew Pablo.
New release available:
https://github.com/tuomount/Open-Realms-of-Stars/releases
Also I opened two hacktoberfest issue, so If you are participating hacktoberfest check these out:
https://github.com/tuomount/Open-Realms-of-Stars/issues?utf8=%E2%9C%93&q...
Screenshot about News Corporation:
AI deployed Starbase:
What software you used to make this?
Wow these looks so awesome! What is that tileset under the first preview image?
If you are refering this one:
https://opengameart.org/content/castle-tiles-for-rpgs
Yes, your attribution would seem correct. I would also mentioned the license too.
There is attribution instructions
So in this case I would use something like this:RPG Tiles: Cobble stone paths & town objects by Zabin, Daneeklu, Jetrel, Hyptosis, Reshrike and Bertram.http://opengameart.org/content/rpg-tiles-cobble-stone-paths-town-objectsLicensed under CC-BY-SA 3.0
Wow looks cool!
There is now release available for Open Realm of Stars:
https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/open-realm-of-stars-0-0-6Alpha
Biggest change to previous release is now game has diplomacy between both AI and human players. AI players now also have attiribute called attitude which is used to make decision in diplomacy and what is AI is going to build next. For example AI with aggressive attitude starts war more easily than for example peaceful. Scientific attitude on other hand tries to trade or buy technology from other players.
Since there is diplomacy possible in game, there is separate relation view where one can look all the relations:
Idea for this relation screen is from old game called Warlords 2. So relation status between players can be unknow, peace, war, trade alliance and alliance. First three are quite obvious. Trade alliance means that non military ships can travel other players sectors and alliance is where all ships can travel on those sectors.
OROS now has two new space races: Mothoids and Teuthidaes.
Mothoids are Moth looking(Image by Surt) creatures which grow very rapidly.
Teuthidaes are squide like mosters(Again, thanks to Surt) which have built in cloaking devices in all ships. So yes this version also has working cloaking devices and scanners. AI is still missing "mission" that it would do espionage towards other players.
Screenshot about all Space races:
And finally screenshot about the diplomacy screen itself:
Is it better now without pillow-shading?
ghrl.png looks better to me, but it is mostly because general.png has arm and leg in a funny position compared to ghrl. Altough I like the sword more in general.png. Making game requires a lot of graphics I would choose which ever would be easier to draw for you. Especially if you plan making all the graphics by yourself.
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