I have never thought leaving out trivial contribution could lead to CC0...
Well, the book could be CC0 it is so simple. Cobwebs are draw with slight opactity, so the background the contains pixels from Sharm's cabinet. Is background pixels still strong enough to keep CC-BY-SA? I do not know.
I made another set of star ships using your kit. These ships are for space race called Homarians. They are crab like creatures. Notice that quite many ships have wings that remind a bit like pincers.
If someone else wants to use these, just give credits to BizmasterStudios and use same license as the original ones.
Thanks! Don't worry I won't stop. Making of this game is interesting and fun!
There are two ways to play. First you need Java to be installed on your machine. Either OpenJDK or Oracle's Java will work fine. Second thing is the get binary. You can use official release from here: https://github.com/tuomount/Open-Realms-of-Stars/releases and direct link for the latest one: https://github.com/tuomount/Open-Realms-of-Stars/releases/download/open-.... Then unzip and goto folder you just unzip. Then run it from terminal with command: "java -jar Open-Realm-of-Stars-0.4.3Alpha.jar" or double click file Open-Realm-of-Stars-0.4.3Alpha.jar.
Second option is to get the source code from Github page: https://github.com/tuomount/Open-Realms-of-Stars and compile it. Easiest way to compile it is using Maven. Just type "mvn install" Then you will get same zip file as release version into folder target. Other option is to use Eclipse but then you have to manually fetch jorbis library for playing the background music.
New lamp post in previews and zip file and credits has been updated.
I also noticed that this one has that lamp derivate:
https://opengameart.org/content/lpc-house-interior-and-decorations
I'll fix that one too.
I'll change the lamp but I need to add animation for that, so it might take a while. Ah, the issue is with just the lamp and not the pole.
I have never thought leaving out trivial contribution could lead to CC0...
Well, the book could be CC0 it is so simple. Cobwebs are draw with slight opactity, so the background the contains pixels from Sharm's cabinet. Is background pixels still strong enough to keep CC-BY-SA? I do not know.
Yes, they are mine work but I thought those are so trivial so I did not take credit for them.
You are welcome!
I am using this in my Space 4X strategy game as one of the combat music. Excellent track!
You are welcome!
I made another set of star ships using your kit. These ships are for space race called Homarians. They are crab like creatures. Notice that quite many ships have wings that remind a bit like pincers.
If someone else wants to use these, just give credits to BizmasterStudios and use same license as the original ones.
Awesome music!!! Reminds quite much of your Neon Transit expect this has more variations and it feels faster.
Thanks! Don't worry I won't stop. Making of this game is interesting and fun!
There are two ways to play. First you need Java to be installed on your machine. Either OpenJDK or Oracle's Java will work fine. Second thing is the get binary. You can use official release from here: https://github.com/tuomount/Open-Realms-of-Stars/releases and direct link for the latest one: https://github.com/tuomount/Open-Realms-of-Stars/releases/download/open-.... Then unzip and goto folder you just unzip. Then run it from terminal with command: "java -jar Open-Realm-of-Stars-0.4.3Alpha.jar" or double click file Open-Realm-of-Stars-0.4.3Alpha.jar.
Second option is to get the source code from Github page: https://github.com/tuomount/Open-Realms-of-Stars and compile it. Easiest way to compile it is using Maven. Just type "mvn install" Then you will get same zip file as release version into folder target. Other option is to use Eclipse but then you have to manually fetch jorbis library for playing the background music.
Please if you try it give some feedback.
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