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I am using this in my Space
Wednesday, February 14, 2018 - 12:47

I am using this in my Space 4X strategy game as one of the combat music. Excellent track!

You are welcome!
Friday, February 9, 2018 - 23:59

You are welcome!

I made another set of star
Sunday, January 14, 2018 - 13:01

I made another set of star ships using your kit. These ships are for space race called Homarians. They are crab like creatures. Notice that quite many ships have wings that remind a bit like pincers.

If someone else wants to use these, just give credits to BizmasterStudios and use same license as the original ones.

Awesome music!!! Reminds
Sunday, January 14, 2018 - 12:56

Awesome music!!! Reminds quite much of your Neon Transit expect this has more variations and it feels faster.

Thanks! Don't worry I won't
Tuesday, January 9, 2018 - 12:24

Thanks! Don't worry I won't stop. Making of this game is interesting and fun!

There are two ways to play. First you need Java to be installed on your machine. Either OpenJDK or Oracle's Java will work fine. Second thing is the get binary. You can use official release from here: https://github.com/tuomount/Open-Realms-of-Stars/releases and direct link for the latest one: https://github.com/tuomount/Open-Realms-of-Stars/releases/download/open-.... Then unzip and goto folder you just unzip. Then run it from terminal with command: "java -jar Open-Realm-of-Stars-0.4.3Alpha.jar" or double click file Open-Realm-of-Stars-0.4.3Alpha.jar.

Second option is to get the source code from Github page: https://github.com/tuomount/Open-Realms-of-Stars and compile it. Easiest way to compile it is using Maven. Just type "mvn install" Then you will get same zip file as release version into folder target. Other option is to use Eclipse but then you have to manually fetch jorbis library for playing the background music.

Please if you try it give some feedback.

There is version 0.4.0Alpha
Sunday, January 7, 2018 - 12:07

There is version 0.4.0Alpha available.

Biggest changes are new musics, new playable race and privateer ships.

Idea is to have each space race own diplomatic music when having diplomacy with them. Currently there are:

  • Humans ( https://opengameart.org/content/walking-with-poseidon )
  • Sporks ( https://opengameart.org/content/conquerors )
  • Centaurs ( https://opengameart.org/content/ove-melaa-diplomacy )
  • Teuthidaes ( https://opengameart.org/content/pressure )
  • Mothoids ( https://opengameart.org/content/fantasy-choir-3-orchestral-pieces )

New playable race is called Scaurians (https://opengameart.org/content/big-space-dude) is merchant race. It gains one extra credit from trading buildings and 50% credits when doing trade with other player.  Then there are the privateer ships. These can be use to steal cargo of merchant ships. Since these ships cannot be recognized from other player's privateer ships they can be used also for attacking against player whom you have peace or even alliance. So essential they more like space pirate ships. Space privateering in action New version is available in Github:https://github.com/tuomount/Open-Realms-of-Stars/releases

Awesome music!
Wednesday, December 20, 2017 - 21:31

Awesome music!

I am using this in my Space strategy game called Open Realm of Stars as diplomacy music for humans.

There is one thread here in
Saturday, November 25, 2017 - 11:47

There is one thread here in OGA with screenshots available:

https://opengameart.org/forumtopic/open-realm-of-stars

Then full project is available in Github:

https://github.com/tuomount/Open-Realms-of-Stars

I made couple of ships and
Friday, November 24, 2017 - 12:35

I made couple of ships and starbases with your building kit. I'll be using in my 4X Space strategy game. These ships are for merchant race called Scaurians.

 

If someone else wants to use these, just give credits to BizmasterStudios and use same license as the original ones.

Yes, I am will add random
Monday, November 20, 2017 - 13:19

Yes, I am will add random events at some point. Main focus at the moment is get base game working and getting more features there. I also keep Github's issue tracker as road map and there are the at least next versions issues open.

https://github.com/tuomount/Open-Realms-of-Stars/issues

I have thinking to add at least some kind of space anomalies floating in map while exploring it. Those could contain new techs, ships, credits or space monsters for example. Also when colonizating new planet there could happen sometimes some random events. But in I think random events should fit just fine game like this since there is no multiplayer and game does not need to be fair.

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