I just finished converting all the REFMAP tilesets into LPC ones. Since Heroes of Hawks Haven does not use REFMAP anymore I am able to publish it as open source. Source code is available in GitHub:
Source code also contains Map Editor and TileEditor for the JHeroes engine so fork it the project allows creating new RPG with it. Next thing I am going to make a tutorial how to make a new RPG with it.
I also start with engine first then move to assets and the more engine and the more assets and so on. I prefer doing my own engines. Then you get total control over everything.
I have Wacom tablet and Linux and it works fine. Just plug-it in and no need to install drivers. When I bought my Wacom it had two versions: One without drivers or CDs to use with Linux and 10 euros more expensive for Windows users.
I also use GIMP. GIMP is great since you can do pixel art with or draw with wacom tablet. No need to learn to use different programs for that. While working with GIMP I use .xcf since it supports layering but when I need to get 2D art to game PNG is superior. It is lossless and support alpha channel. Alpha channel can be uses also for partial transparency which is useful when creating special effects for games.
Hi!
I am using your art in my game.
If you want to try it out you can get it from my page:
https://tuomount.kapsi.fi/download.html
I just finished converting all the REFMAP tilesets into LPC ones. Since Heroes of Hawks Haven does not use REFMAP anymore I am able to publish it as open source. Source code is available in GitHub:
https://github.com/tuomount/JHeroes
Precompiled JAR file is available in same place as before:
https://tuomount.kapsi.fi/download.html
Source code also contains Map Editor and TileEditor for the JHeroes engine so fork it the project allows creating new RPG with it. Next thing I am going to make a tutorial how to make a new RPG with it.
I haven't received any of these emails either and I have checked the junk mail too.
All the scrolling and animations look very smooth. Awesome!
Wow! Looks really awesome! What platform(s) you are making this?
I also start with engine first then move to assets and the more engine and the more assets and so on. I prefer doing my own engines. Then you get total control over everything.
Johnno56
I have Wacom tablet and Linux and it works fine. Just plug-it in and no need to install drivers. When I bought my Wacom it had two versions: One without drivers or CDs to use with Linux and 10 euros more expensive for Windows users.
Wow great improvement! Sound effects and UI changes with all the information makes a huge different on previous ones.
I also use GIMP. GIMP is great since you can do pixel art with or draw with wacom tablet. No need to learn to use different programs for that. While working with GIMP I use .xcf since it supports layering but when I need to get 2D art to game PNG is superior. It is lossless and support alpha channel. Alpha channel can be uses also for partial transparency which is useful when creating special effects for games.
Cool song! Makes me want to play Deus Ex!
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