I have started to make a tutorial for Map editor in JHeroes. Currently tutorial is in different branch since making testable tutorial map requires changes on code too.
Currently tutorial contains very basic what is required to change in code and basic map editing. There are also tutorials how to add simples events on map like sound effects, sign, doors and clocks.
I just finished converting all the REFMAP tilesets into LPC ones. Since Heroes of Hawks Haven does not use REFMAP anymore I am able to publish it as open source. Source code is available in GitHub:
Source code also contains Map Editor and TileEditor for the JHeroes engine so fork it the project allows creating new RPG with it. Next thing I am going to make a tutorial how to make a new RPG with it.
I also start with engine first then move to assets and the more engine and the more assets and so on. I prefer doing my own engines. Then you get total control over everything.
I have Wacom tablet and Linux and it works fine. Just plug-it in and no need to install drivers. When I bought my Wacom it had two versions: One without drivers or CDs to use with Linux and 10 euros more expensive for Windows users.
Wow! Amazing music! I got goose bumps while listening.
According wikipedia many older system supported sprites where heigth was bigger than width.
https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
I have started to make a tutorial for Map editor in JHeroes. Currently tutorial is in different branch since making testable tutorial map requires changes on code too.
Tutorial text itself:
https://github.com/tuomount/JHeroes/blob/tutorial/tutorial.md
Currently tutorial contains very basic what is required to change in code and basic map editing. There are also tutorials how to add simples events on map like sound effects, sign, doors and clocks.
Hi!
I am using your art in my game.
If you want to try it out you can get it from my page:
https://tuomount.kapsi.fi/download.html
I just finished converting all the REFMAP tilesets into LPC ones. Since Heroes of Hawks Haven does not use REFMAP anymore I am able to publish it as open source. Source code is available in GitHub:
https://github.com/tuomount/JHeroes
Precompiled JAR file is available in same place as before:
https://tuomount.kapsi.fi/download.html
Source code also contains Map Editor and TileEditor for the JHeroes engine so fork it the project allows creating new RPG with it. Next thing I am going to make a tutorial how to make a new RPG with it.
I haven't received any of these emails either and I have checked the junk mail too.
All the scrolling and animations look very smooth. Awesome!
Wow! Looks really awesome! What platform(s) you are making this?
I also start with engine first then move to assets and the more engine and the more assets and so on. I prefer doing my own engines. Then you get total control over everything.
Johnno56
I have Wacom tablet and Linux and it works fine. Just plug-it in and no need to install drivers. When I bought my Wacom it had two versions: One without drivers or CDs to use with Linux and 10 euros more expensive for Windows users.
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