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Yes, you can use it. Please
Sunday, August 14, 2016 - 00:30

Yes, you can use it. Please use the attribution instructions.

For JHeroes I created random
Friday, July 1, 2016 - 04:59

For JHeroes I created random name generator. I took bunch of fantasy names and divided them into syllabses. Then I made list of these syllabse and randomly picked syllabses from those list. Some list contain only name starting part, middle and end part. Then there is possibility create one single random syllabse. Finally surname is made from two different word list containing first part and second part. Here are couple of examples:

Male:

Zanter Eastneck

Thurdak Battlefist

Harak Southriver

Female:

Holvala Monkspruce

Antritte Strongwind

Ninsi Southhawk

 

If you are interested here is link to source code:

https://github.com/tuomount/JHeroes/blob/master/src/org/jheroes/map/MapU...

See methdos getMaleName() and getFemaleName()

This pack is included with
Thursday, May 12, 2016 - 09:36

This pack is included with credits.txt which contains full credits.

Yes you can use this art as
Tuesday, May 10, 2016 - 20:00

Yes you can use this art as long as you follow the license. This art is licensed under CC0 which means public domain. So you are free to use it and you do not even need to credit me if you don't want to.

There is a new version
Saturday, May 7, 2016 - 04:02

There is a new version available in GitHub and my webpage.

https://github.com/tuomount/JHeroes

https://tuomount.kapsi.fi/index.html

JHeroes now has different races and damage types making fighting a bit more interesting. Also full mouse support is implemented.

Wow! Awesome work! I knew
Friday, May 6, 2016 - 12:50

Wow! Awesome work! I knew that this was your music when listening this just in browsing screen.

Awesome chiptunes!!
Tuesday, April 19, 2016 - 12:36

Awesome chiptunes!!

I have finished doing the
Friday, April 1, 2016 - 13:52

I have finished doing the game buttons which are usable during the game. Attached couple of new screenshots.

I just finished adding races
Sunday, March 27, 2016 - 04:48

I just finished adding races and different combat damage types to Heroes of Hawks Haven. For example Zombies are immune to poison and non-lethal damage but they have weakness for electric damage. First test game I died figthing against zombie and water elemental. I think this game is now more difficult than before.

Different combat damage should bring more tactical elements to combat.

All these changes are in master branch but I haven't built the release yet. I still need to do some testing before releasing.

That palette you have in
Friday, March 18, 2016 - 22:57

That palette you have in example picture it has actually two CGA paletes. CGA palette 1 with low intensity and

CGA palette 1 with high intensity. EGA graphics mode always had either 16 colors or 2 colors.

Nice wall set anyway! :)

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