I just finished adding races and different combat damage types to Heroes of Hawks Haven. For example Zombies are immune to poison and non-lethal damage but they have weakness for electric damage. First test game I died figthing against zombie and water elemental. I think this game is now more difficult than before.
Different combat damage should bring more tactical elements to combat.
All these changes are in master branch but I haven't built the release yet. I still need to do some testing before releasing.
I have started to make a tutorial for Map editor in JHeroes. Currently tutorial is in different branch since making testable tutorial map requires changes on code too.
Currently tutorial contains very basic what is required to change in code and basic map editing. There are also tutorials how to add simples events on map like sound effects, sign, doors and clocks.
There is a new version available in GitHub and my webpage.
https://github.com/tuomount/JHeroes
https://tuomount.kapsi.fi/index.html
JHeroes now has different races and damage types making fighting a bit more interesting. Also full mouse support is implemented.
Wow! Awesome work! I knew that this was your music when listening this just in browsing screen.
Awesome chiptunes!!
I have finished doing the game buttons which are usable during the game. Attached couple of new screenshots.
I just finished adding races and different combat damage types to Heroes of Hawks Haven. For example Zombies are immune to poison and non-lethal damage but they have weakness for electric damage. First test game I died figthing against zombie and water elemental. I think this game is now more difficult than before.
Different combat damage should bring more tactical elements to combat.
All these changes are in master branch but I haven't built the release yet. I still need to do some testing before releasing.
That palette you have in example picture it has actually two CGA paletes. CGA palette 1 with low intensity and
CGA palette 1 with high intensity. EGA graphics mode always had either 16 colors or 2 colors.
Nice wall set anyway! :)
Wow! Amazing music! I got goose bumps while listening.
According wikipedia many older system supported sprites where heigth was bigger than width.
https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
I have started to make a tutorial for Map editor in JHeroes. Currently tutorial is in different branch since making testable tutorial map requires changes on code too.
Tutorial text itself:
https://github.com/tuomount/JHeroes/blob/tutorial/tutorial.md
Currently tutorial contains very basic what is required to change in code and basic map editing. There are also tutorials how to add simples events on map like sound effects, sign, doors and clocks.
Hi!
I am using your art in my game.
If you want to try it out you can get it from my page:
https://tuomount.kapsi.fi/download.html
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