Biggest changes are Trade ships which allow generating more credits while they travel between players, Improved AI attack and added new music and sound effects to game. Sounds and music are from OGA.
Music:
* Nautilus by poinl,
* Brave Space Explorers by Alexandr Zhelanov
* Lost Signal by PetterTheSturgeon.
Sounds effects:
* Starbase deploy sound Adaptation by Tuomo Untinen original sounds by Lee Barkovich and Michel Baradari
* Ship repair sound Adaptation by Tuomo Untinen, original sounds by Lee Barkovich
* Laser_07 as EMP explosion by Little Robot Sound Factory,
* Teleport sound by Michel Baradari
* Wormhole sound Adaptation by Tuomo Untinen, original sounds by Écrivain
Here is screenshot where trade ships are near Upsilon Pevo I.
And if you are interested the release can be found from here:
I would need the star destroyer without background. I am developping 4x space game and I was thinking to use your ship in a news screen where first/biggest trading ship arrives on a planet. And I would like to draw the planet where it arrived into background. So it would vary during the game. Resolution is not that important. Planets are now about 500x500 pixels, so it probably needs to be somewhere close to that. I have to try it out if it looks better when ship is bigger than planet or vice versa. So 1024x1024 should be fine, I'll just down scale it from there.
There is now new release of OROS: 0.2.0alpha. There was also previous release after last post to OGA. So following has been changed since the last post:
Game features News Corporation which tells about big events happen in galaxy, for example some one makes war against some one else or two realms make peace and so on. Second biggest change is that players can build Star bases. Star bases can be built on special tiles called Deep Space Anchors. Reason for these Deep Space anchors is that I want to limit how many star bases can be in the game and thus create more conflicts into game. AI is also more tense about ships border crossing if ship's owner does not have alliance with AI.
OROS now features music player. It contains two combat music and two musics which are being played in every other screens. Music assests are taken from here OGA. Thanks goes to Observing The Star by YD, A million light years between us by Alexandr Zhelanov, Neon Transit by Alexandr Zhelanov, Thrust Sequence by Matthew Pablo.
There is now new version available:
https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/open-realm...
Biggest changes are Trade ships which allow generating more credits while they travel between players, Improved AI attack and added new music and sound effects to game. Sounds and music are from OGA.
Music:
* Nautilus by poinl,
* Brave Space Explorers by Alexandr Zhelanov
* Lost Signal by PetterTheSturgeon.
Sounds effects:
* Starbase deploy sound Adaptation by Tuomo Untinen original sounds by Lee Barkovich and Michel Baradari
* Ship repair sound Adaptation by Tuomo Untinen, original sounds by Lee Barkovich
* Laser_07 as EMP explosion by Little Robot Sound Factory,
* Teleport sound by Michel Baradari
* Wormhole sound Adaptation by Tuomo Untinen, original sounds by Écrivain
Here is screenshot where trade ships are near Upsilon Pevo I.
And if you are interested the release can be found from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/open-realm...
Excellent! Thanks!
I would need the star destroyer without background. I am developping 4x space game and I was thinking to use your ship in a news screen where first/biggest trading ship arrives on a planet. And I would like to draw the planet where it arrived into background. So it would vary during the game. Resolution is not that important. Planets are now about 500x500 pixels, so it probably needs to be somewhere close to that. I have to try it out if it looks better when ship is bigger than planet or vice versa. So 1024x1024 should be fine, I'll just down scale it from there.
Wow! You made these yourself? If so you sound very much like a announcer in movie trailers.
Any change that you still would have the plain spaceship without the background?
Here is my submission to contest:
https://opengameart.org/content/pumpkin-monster
Looks great!
There is now new release of OROS: 0.2.0alpha. There was also previous release after last post to OGA. So following has been changed since the last post:
Game features News Corporation which tells about big events happen in galaxy, for example some one makes war against some one else or two realms make peace and so on. Second biggest change is that players can build Star bases. Star bases can be built on special tiles called Deep Space Anchors. Reason for these Deep Space anchors is that I want to limit how many star bases can be in the game and thus create more conflicts into game. AI is also more tense about ships border crossing if ship's owner does not have alliance with AI.
OROS now features music player. It contains two combat music and two musics which are being played in every other screens. Music assests are taken from here OGA. Thanks goes to Observing The Star by YD, A million light years between us by Alexandr Zhelanov, Neon Transit by Alexandr Zhelanov, Thrust Sequence by Matthew Pablo.
New release available:
https://github.com/tuomount/Open-Realms-of-Stars/releases
Also I opened two hacktoberfest issue, so If you are participating hacktoberfest check these out:
https://github.com/tuomount/Open-Realms-of-Stars/issues?utf8=%E2%9C%93&q...
Screenshot about News Corporation:
AI deployed Starbase:
What software you used to make this?
Wow these looks so awesome! What is that tileset under the first preview image?
Pages