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Danimal, there is now binary
Saturday, September 10, 2016 - 06:12

Danimal, there is now binary version available:

https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/open-realm...

 

Couple of keys which are important on Star Map view:

When fleet is selected, arrow keys make fleet to move as a standard move.

When fleet is selected R key allows setting fleet a route which then travels using FTL speed.

Space bar focus message and pressing second time space bar moves to next message.

 

Press any time F10 to take screenshots.

 

For debugging purposes P can be pressed and it switch player to AI player. For AI players can be controller same way as human player. Main purpose for this key is just view what AI has done so I can tweak the AI.

This is made with Java so
Friday, September 9, 2016 - 05:26

This is made with Java so executable is going to be Jar. I'll try to get very very simple game saving to be done then I could be make a runnable jar file.

Yup, all the stars and
Friday, September 9, 2016 - 05:24

Yup, all the stars and planets are on same map. But before star is placed it distance from other stars can be bigger than solar system width.

There three different attributes for engines: FTL speed, normal speed and tactic speed.

FTL speed is used when travelling longer distances but Fleet's scanner only function when FTL is being stopped between turns. So if something blocks you travelling FTL you need to go investigate with normal speed. Normal speed is also used when exploring the star systems. Third tactic speed is then used only in combat.

For the moment I will stick with only one FTL travel since I want game to be more playable first.

Today I played first longer
Thursday, September 8, 2016 - 04:36

Today I played first longer play against AI. AI now redesigns battleships explores the space and colonizes new planets.

 Couple of new screenshots:

Screenshot above is AI's defense fleet. Notice that there have been couple of different versions of Destroyers.

 

Screenshot above is taken from human player's starting system. In this game I got pretty lucky since all planets in starting system were habitable.

Currently I have been working
Monday, September 5, 2016 - 22:37

Currently I have been working with AI now. AI can now handle planet's building, research, space exploration and new planet colonization. There is still some issues with space exploration since it keeps exploring the same system over and over.

 

Thanks, Snabisch!
Saturday, September 3, 2016 - 03:11

Thanks, Snabisch!

Yup, Surt's cc0 scraps
Monday, August 29, 2016 - 01:27

Yup, Surt's cc0 scraps contains amazing art. There are couple of monsters which could be also alien race. Thanks for the idea!

Thanks.
Friday, August 26, 2016 - 02:03

Thanks.

 

I haven't todo list or dev roadmap.

For art I have tried to find good alien pictures for diplomacy screen here from OGA, but I haven't decided what to use. 

I was thinking to use these two:

http://opengameart.org/content/modular-reticulan-portraits 

http://opengameart.org/content/race-or-die

But those are quite small and artisticly different quite much from the current content. Any idea for better alien face graphics?

Stars and nebulae in Open
Thursday, August 25, 2016 - 12:39

Stars and nebulae in Open Realm of Stars using is now available in OpenGameArt:

http://opengameart.org/content/starfield-and-nebulae

Have you checked out the LPC
Sunday, August 21, 2016 - 05:12

Have you checked out the LPC tiles? They are tiles in 32x32 pixel size. License is CC-BY-SA so you need to credit the authors and if you modify tiles then share them with same license.

Just go to browse and search for 2D Art with word LPC.

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