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Hey, I'm glad you like them! 
Saturday, September 8, 2012 - 09:16

Hey, I'm glad you like them!  Feel free to use them however you want as long as you give credit.  I would enjoy seeing what you do with it.

As anyone who's worked for
Friday, September 7, 2012 - 13:54

As anyone who's worked for/with Bart can testify, he is a great guy to work with (and in general).  You can commission with confidence.

 TNo, it isnt.  The change
Monday, September 3, 2012 - 11:38

 TNo, it isnt.  The change has to be substantial in some way to qualify as a derivative work.  

I'm glad to hear it!  This
Thursday, August 30, 2012 - 21:28

I'm glad to hear it!  This isn't a requirement, but I would definitely appreciate it if you either send me a link or post one here if/when your project has one.  I would enjoy seeing what you do.

I hope that means you've
Thursday, August 30, 2012 - 20:55

I hope that means you've gotten all the work you can handle!  Good luck regardless, I like your art.

While it does look very neat,
Wednesday, August 29, 2012 - 08:16

While it does look very neat, I think you'd have more luck here if there were somne open-source element to your game, which doesn't seem to be the case.  But good luck regardless!  I would definitely like to see this one succeed.

I rather liked Dungeon Siege
Tuesday, August 28, 2012 - 10:07

I rather liked Dungeon Siege's solution, which was that there were vendors spaced across your quest such that you had to do some inventory management, but not so much that it was terminally annoying.  It wasn't always perfect, but this is Dungeon Siege we're talking about here.

Believe it or not this is
Tuesday, August 28, 2012 - 05:23

Believe it or not this is actually an intentional feature.  It srves to prevent some inventory shenanigans, i guess.

Yeah, unfortunately not.  I
Sunday, August 26, 2012 - 19:26

Yeah, unfortunately not.  I actually work in mspaint, believe it or not, so I don't tend to work in layers.  Under normal circumstances I would have gone to the extra effort, but I was really rushing those last two to get them together for the contest.  Though I haven't seen them used in any of the games, so there's that.  xD

Yo.
Sunday, August 26, 2012 - 18:00

Yo.

Breaking those things into layers sounds like work.  Which is something I may well do, but there are probably other things I'd rather do first, such as properly sheeting out Xeon's LPC style sprite, and doing running animations for the base (something I truly regret not doing, second only to the high framecount on the walk animation).

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