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Well...
Saturday, September 15, 2012 - 18:31

Well...

[url]http://opengameart.org/comment/14140#comment-14140[/url]

This would probably be a good springing off point?

I think it's fair to say that
Saturday, September 15, 2012 - 12:56

I think it's fair to say that, in a world where merely travelling from one town to another means being beset by goblins, there will always be a steady market for weapons.

@Clint: I think you may be
Thursday, September 13, 2012 - 10:15

@Clint: I think you may be making the mistake of taking your personal tastes and extrapolating them to laws (even moral principles?)  It's problematic to denegrate players who might enjoy things like inventory shuffling or making a cost-benefit decision on an item, or question the veracity of their feelings.  Honestly, I think it's much more immersive to have to decide how much stuff you'll take than having a bag that can carry 46 polearms as easily as 46 daggers.  Some people don't dig that.  Clearly, it should never be the central focus of the game, but that's a separate issue.

Honestly, I think the issue of a player constantly killing monsters and schlepping loot back to the vendor is not really a game design issue; it's a game balance one.  If the game is properly balanced, there just won't be any need for any extra grinding to proceed.  This isn't an MMO; there's nobody to compete against except the environment.

And anyway, to me the idea of a single central area with vendors is kind of problematic anyway; having the hero constantly recrossing his own path doesn't make for much of an adventure.  Having the quest be more of a journey lets you place vendors in the hero's path, hence no extra schlepping.  That's my personal preference, anyway.

Hey, I'm glad you like them! 
Saturday, September 8, 2012 - 09:16

Hey, I'm glad you like them!  Feel free to use them however you want as long as you give credit.  I would enjoy seeing what you do with it.

As anyone who's worked for
Friday, September 7, 2012 - 13:54

As anyone who's worked for/with Bart can testify, he is a great guy to work with (and in general).  You can commission with confidence.

 TNo, it isnt.  The change
Monday, September 3, 2012 - 11:38

 TNo, it isnt.  The change has to be substantial in some way to qualify as a derivative work.  

I'm glad to hear it!  This
Thursday, August 30, 2012 - 21:28

I'm glad to hear it!  This isn't a requirement, but I would definitely appreciate it if you either send me a link or post one here if/when your project has one.  I would enjoy seeing what you do.

I hope that means you've
Thursday, August 30, 2012 - 20:55

I hope that means you've gotten all the work you can handle!  Good luck regardless, I like your art.

While it does look very neat,
Wednesday, August 29, 2012 - 08:16

While it does look very neat, I think you'd have more luck here if there were somne open-source element to your game, which doesn't seem to be the case.  But good luck regardless!  I would definitely like to see this one succeed.

I rather liked Dungeon Siege
Tuesday, August 28, 2012 - 10:07

I rather liked Dungeon Siege's solution, which was that there were vendors spaced across your quest such that you had to do some inventory management, but not so much that it was terminally annoying.  It wasn't always perfect, but this is Dungeon Siege we're talking about here.

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