One thing that does make me uncomfortable is that, whether it's technically within the bounds of the law or not, it would certainly qualify as plagiarism in any academic setting if you claimed it as exclusively your own work. While that's not a legal term, I think it has some significance nonetheless in how we operate.
It's true. The question is just a bit fuzzy as to what constitutes a derivative work (read: thorny mess). I agree scrambling it might be an easy solution, though?
Each element is not identical, but the scene as a whole essentially is. I think there might be issues of some sort or another, though how the legality hashes out is not a perfectly simple question. One which I'll admit I am not qualified to answer.
Ah, ok, I hadn't noticed the diagonals. Uh, to be honest, I think you might want to hold off on those where not strictly necessary, at least until you can pay to have them done. Diagonals are just a pain to do, and there isn't nearly as much demand for them. If you can get by without on monsters for a while it might be a good idea.
OK, way after the fact I've made some small updates to this guy. I don't know if I've really addressed the issues raised here, but I'm probably going to be making some semi-redundant pieces later anyway, so no need to spend too much more time on it.
That said, I really do enjoy getting feedback and critiques in the comments here. It's helpful and good.
Sorry about the slow response here. I had a three alarm exam today (that is, stay up until 3, set three alarms). Fortunately this is nicely followed by a good smooth patch.
Yeah, I really can't do anything on the digital painting front without my tablet. But I would definitely be interested in doing pixel art for the game. Discussion either via email (through my profile is easiest) or here in the thread is fine for me.
Just a note: Sinbad was designed originally by Zi Ye. I just noticed that wasn't properly in my attribution instructions either. Not much of the design is left in this version, so it's probably not an issue. But yeah.
One thing that does make me uncomfortable is that, whether it's technically within the bounds of the law or not, it would certainly qualify as plagiarism in any academic setting if you claimed it as exclusively your own work. While that's not a legal term, I think it has some significance nonetheless in how we operate.
It's true. The question is just a bit fuzzy as to what constitutes a derivative work (read: thorny mess). I agree scrambling it might be an easy solution, though?
Each element is not identical, but the scene as a whole essentially is. I think there might be issues of some sort or another, though how the legality hashes out is not a perfectly simple question. One which I'll admit I am not qualified to answer.
*Sits and waits for Mumu's remixes*
(I hope my tablet will be within reach soonish, so I might be able to give it a go myself!)
Ah, ok, I hadn't noticed the diagonals. Uh, to be honest, I think you might want to hold off on those where not strictly necessary, at least until you can pay to have them done. Diagonals are just a pain to do, and there isn't nearly as much demand for them. If you can get by without on monsters for a while it might be a good idea.
So, you're making something quite a bit like Realm of the Mad God? That could be fun. Have you checked out all the resources available on OGA? There are a few monsters in a compatible style to the person base: http://opengameart.org/content/rat-and-rat-king-overworld-antifarea-style and http://opengameart.org/content/16x16-16x24-32x32-rpg-enemies-updated are the ones I know in particular (for obvious reasons).
OK, way after the fact I've made some small updates to this guy. I don't know if I've really addressed the issues raised here, but I'm probably going to be making some semi-redundant pieces later anyway, so no need to spend too much more time on it.
That said, I really do enjoy getting feedback and critiques in the comments here. It's helpful and good.
Sorry about the slow response here. I had a three alarm exam today (that is, stay up until 3, set three alarms). Fortunately this is nicely followed by a good smooth patch.
Yeah, I really can't do anything on the digital painting front without my tablet. But I would definitely be interested in doing pixel art for the game. Discussion either via email (through my profile is easiest) or here in the thread is fine for me.
Looks like it covers the bases (hehe). Thanks again, I'm sure this will make it easier for later contributors.
Just a note: Sinbad was designed originally by Zi Ye. I just noticed that wasn't properly in my attribution instructions either. Not much of the design is left in this version, so it's probably not an issue. But yeah.
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