Some people have asked for animations on a few of these rpg enemies, but that would kind of defeat the purpose. These are intended to be static, and as such I can use a higher color count, more detailed shading/texture and other techniques which would make animation take inordinate amounts of time. I would never be able to make enough for a full game if I took the time to do that, which is my goal for this set.
@Bertram: I'm looking forward to seeing what they look like ingame. That should be fun.
@Mumu: cool! I always enjoy seeing your edits. If you'd like, with a few more things like that we could probably put together a small expansion on this, or another entry with variations or something.
Still, something about hosting direct remakes of proprietary assets on OGA just bothers me. It's a beautiful work, and I really like it. But the inspiration goes beyond style and even general content; it's a different rendition of the same scene. I really wouldn't be comfortable putting it in a commercial game if I were a dev. Maybe that's just not an issue that OGA needs to try to referee, but it seems like an important consideration. I mean, this piece has the distinct advantage of being layered, so I would most likely just crib pieces of it for a game, but the issue is maybe more general.
It's good to see you around again. Thanks for your contributions! Do you know if USF is still being developed? I haven't heard anything on that front for quite a while.
That's not the case in most fields. EG: if you paraphrase someone else's work, you have not technically copied anything they did. But if you claim it is your sole creation, you have committed plagiarism regardless.
(for the record: I think it's clear, but I do want to clarify that I'm not accusing Ashiroxer of any wrongdoing. The only question is whether/how the piece can fit in OGA's archive.)
One thing that does make me uncomfortable is that, whether it's technically within the bounds of the law or not, it would certainly qualify as plagiarism in any academic setting if you claimed it as exclusively your own work. While that's not a legal term, I think it has some significance nonetheless in how we operate.
It's true. The question is just a bit fuzzy as to what constitutes a derivative work (read: thorny mess). I agree scrambling it might be an easy solution, though?
Each element is not identical, but the scene as a whole essentially is. I think there might be issues of some sort or another, though how the legality hashes out is not a perfectly simple question. One which I'll admit I am not qualified to answer.
Ah, ok, I hadn't noticed the diagonals. Uh, to be honest, I think you might want to hold off on those where not strictly necessary, at least until you can pay to have them done. Diagonals are just a pain to do, and there isn't nearly as much demand for them. If you can get by without on monsters for a while it might be a good idea.
Thanks, I'm glad you like it.
Some people have asked for animations on a few of these rpg enemies, but that would kind of defeat the purpose. These are intended to be static, and as such I can use a higher color count, more detailed shading/texture and other techniques which would make animation take inordinate amounts of time. I would never be able to make enough for a full game if I took the time to do that, which is my goal for this set.
Thanks guys!
@Bertram: I'm looking forward to seeing what they look like ingame. That should be fun.
@Mumu: cool! I always enjoy seeing your edits. If you'd like, with a few more things like that we could probably put together a small expansion on this, or another entry with variations or something.
Still, something about hosting direct remakes of proprietary assets on OGA just bothers me. It's a beautiful work, and I really like it. But the inspiration goes beyond style and even general content; it's a different rendition of the same scene. I really wouldn't be comfortable putting it in a commercial game if I were a dev. Maybe that's just not an issue that OGA needs to try to referee, but it seems like an important consideration. I mean, this piece has the distinct advantage of being layered, so I would most likely just crib pieces of it for a game, but the issue is maybe more general.
It's good to see you around again. Thanks for your contributions! Do you know if USF is still being developed? I haven't heard anything on that front for quite a while.
That's not the case in most fields. EG: if you paraphrase someone else's work, you have not technically copied anything they did. But if you claim it is your sole creation, you have committed plagiarism regardless.
(for the record: I think it's clear, but I do want to clarify that I'm not accusing Ashiroxer of any wrongdoing. The only question is whether/how the piece can fit in OGA's archive.)
One thing that does make me uncomfortable is that, whether it's technically within the bounds of the law or not, it would certainly qualify as plagiarism in any academic setting if you claimed it as exclusively your own work. While that's not a legal term, I think it has some significance nonetheless in how we operate.
It's true. The question is just a bit fuzzy as to what constitutes a derivative work (read: thorny mess). I agree scrambling it might be an easy solution, though?
Each element is not identical, but the scene as a whole essentially is. I think there might be issues of some sort or another, though how the legality hashes out is not a perfectly simple question. One which I'll admit I am not qualified to answer.
*Sits and waits for Mumu's remixes*
(I hope my tablet will be within reach soonish, so I might be able to give it a go myself!)
Ah, ok, I hadn't noticed the diagonals. Uh, to be honest, I think you might want to hold off on those where not strictly necessary, at least until you can pay to have them done. Diagonals are just a pain to do, and there isn't nearly as much demand for them. If you can get by without on monsters for a while it might be a good idea.
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