It's a shame, because I have quite a bit of interesting in getting more of this stuff together under the FOSS roof. But I have the suspicion that the licensing issues are going to be insurmountable.
Yes. I worry that it might be a case of 'google-imagesearchitis,' that is, sort of cribbing and adapting assets from here and there. The lack of skill in handling assets especially makes me think this.
I mean, just look at this. The fire has been badly cropped, and the dragon has been badly pieced together. Look at the square outline of the tail, laid OVER the wings, and all the pieces have been badly resized and blurred. There's no way an artist capable of making the original bits would look at that and say 'eh, close enough.' It's been put through a blender.
Bart pointed this out earlier. I took a look, but the assets look a bit... piecemeal to me. Some good, some less so, and with some odd technical errors with stray pixels. I am kind of worried that they might not be completely original content, which would complicate licensing. Do you know anything about the development of the game?
Some people have asked for animations on a few of these rpg enemies, but that would kind of defeat the purpose. These are intended to be static, and as such I can use a higher color count, more detailed shading/texture and other techniques which would make animation take inordinate amounts of time. I would never be able to make enough for a full game if I took the time to do that, which is my goal for this set.
@Bertram: I'm looking forward to seeing what they look like ingame. That should be fun.
@Mumu: cool! I always enjoy seeing your edits. If you'd like, with a few more things like that we could probably put together a small expansion on this, or another entry with variations or something.
Still, something about hosting direct remakes of proprietary assets on OGA just bothers me. It's a beautiful work, and I really like it. But the inspiration goes beyond style and even general content; it's a different rendition of the same scene. I really wouldn't be comfortable putting it in a commercial game if I were a dev. Maybe that's just not an issue that OGA needs to try to referee, but it seems like an important consideration. I mean, this piece has the distinct advantage of being layered, so I would most likely just crib pieces of it for a game, but the issue is maybe more general.
It's good to see you around again. Thanks for your contributions! Do you know if USF is still being developed? I haven't heard anything on that front for quite a while.
That's not the case in most fields. EG: if you paraphrase someone else's work, you have not technically copied anything they did. But if you claim it is your sole creation, you have committed plagiarism regardless.
(for the record: I think it's clear, but I do want to clarify that I'm not accusing Ashiroxer of any wrongdoing. The only question is whether/how the piece can fit in OGA's archive.)
I just wanted to say that I like what you're doing. I don't know much about the 3-D side of things, but this looks awesome to me.
It's a shame, because I have quite a bit of interesting in getting more of this stuff together under the FOSS roof. But I have the suspicion that the licensing issues are going to be insurmountable.
This isn't exactly a game asset as far as I can tell, but rather a reference sheet for animation. Similar to concept art.
Yes. I worry that it might be a case of 'google-imagesearchitis,' that is, sort of cribbing and adapting assets from here and there. The lack of skill in handling assets especially makes me think this.
I mean, just look at this. The fire has been badly cropped, and the dragon has been badly pieced together. Look at the square outline of the tail, laid OVER the wings, and all the pieces have been badly resized and blurred. There's no way an artist capable of making the original bits would look at that and say 'eh, close enough.' It's been put through a blender.
Bart pointed this out earlier. I took a look, but the assets look a bit... piecemeal to me. Some good, some less so, and with some odd technical errors with stray pixels. I am kind of worried that they might not be completely original content, which would complicate licensing. Do you know anything about the development of the game?
Thanks, I'm glad you like it.
Some people have asked for animations on a few of these rpg enemies, but that would kind of defeat the purpose. These are intended to be static, and as such I can use a higher color count, more detailed shading/texture and other techniques which would make animation take inordinate amounts of time. I would never be able to make enough for a full game if I took the time to do that, which is my goal for this set.
Thanks guys!
@Bertram: I'm looking forward to seeing what they look like ingame. That should be fun.
@Mumu: cool! I always enjoy seeing your edits. If you'd like, with a few more things like that we could probably put together a small expansion on this, or another entry with variations or something.
Still, something about hosting direct remakes of proprietary assets on OGA just bothers me. It's a beautiful work, and I really like it. But the inspiration goes beyond style and even general content; it's a different rendition of the same scene. I really wouldn't be comfortable putting it in a commercial game if I were a dev. Maybe that's just not an issue that OGA needs to try to referee, but it seems like an important consideration. I mean, this piece has the distinct advantage of being layered, so I would most likely just crib pieces of it for a game, but the issue is maybe more general.
It's good to see you around again. Thanks for your contributions! Do you know if USF is still being developed? I haven't heard anything on that front for quite a while.
That's not the case in most fields. EG: if you paraphrase someone else's work, you have not technically copied anything they did. But if you claim it is your sole creation, you have committed plagiarism regardless.
(for the record: I think it's clear, but I do want to clarify that I'm not accusing Ashiroxer of any wrongdoing. The only question is whether/how the piece can fit in OGA's archive.)
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