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these are GREAT
Friday, June 26, 2020 - 09:18

these are GREAT

thanks for sharing

Not bad - but if I may be so
Friday, June 12, 2020 - 15:58

Pretty good - I like the "clean" style and design

Double check your layers. I think the staff is behind the character in the first frame of your mage idle and attack front animations.

I also noticed that the staff isn't in-line with the wizard's cloak in the frames where the arm is in a downward position. Meaning, there's a slight gab between the staff and the cloak when the arm is down, but there's no gap when the arm is up. Is that by design? Not a big deal....it just stood out a bit when I ran the animation.

Please don't take this negatively, I'm not trying to be snarky. I'm just offering some honest feedback.

Have you looked at this set
Tuesday, June 9, 2020 - 10:01

Have you looked at this set yet? It's pretty big and generic enough to match a lot of different artists.

https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental

this is really cool great job
Monday, June 8, 2020 - 12:13

this is really cool

great job

@chasers, @medicine - thanks,
Thursday, May 21, 2020 - 22:25

@chasers, @medicine - thanks, those are some great ideas! I already have the mechanics in place for most of them so scripting should be pretty easy

I know this is an old topic,
Thursday, May 21, 2020 - 07:33

I know this is an old topic, but as a developer I'm totally cool with that...especially when it comes to environmental assets, because I can mix-and-match them without having that "Franken-game" look.

It's not as big a deal with pixel art characters, but it really helps with animating vectored parts.

What took so long for this? 
Friday, December 20, 2019 - 14:02

What took so long for this?  Great contribution to the set!

Level designers - a
Tuesday, November 26, 2019 - 16:21

Level designers - a discipline that requires both artistic and programming knowledge - seem to be the ones most likely to transition into the production/direction/leadership gigs.

 

In my experience, programmers seem to silo a bit much to be effective game designers.

Love it.  I saw you did an
Sunday, November 3, 2019 - 21:08

Love it.  I saw you did an expansion to the platformer - if you do one for this you should include a hog(fat pig) enemy and maybe a warthog/boar(4-legged).

 

Keep up the great work!

There are a lot of engines on
Wednesday, October 2, 2019 - 14:52

There are a lot of engines on the market now -- some free, some commercial.  Do a Google search and spend about an hour or so evaluating your different options.  It's really too hard for us know know your talent level, motivation, previous experience, etc.

 

Godot is a free option that seems to be gaining traction: https://godotengine.org/

Unity also offers a license - https://unity.com/

 

There are quite a few others.  It's worth the time to research 3-5 options.

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