Only feedback is that the highlight stands out a bit as a vertical column when you tile these across a larger surface (256 x 256), but that's hardly a deal-breaker...in fact it would work very well for a manicured surface and probably wouldn't even be noticeable if used in a platformer or tower defense.
Nice. I'm always amazed at how much detail you guys can get out of such a small workspace.
Well done.
Only feedback is that the highlight stands out a bit as a vertical column when you tile these across a larger surface (256 x 256), but that's hardly a deal-breaker...in fact it would work very well for a manicured surface and probably wouldn't even be noticeable if used in a platformer or tower defense.
Always a fan, but this is probably your best work. Well done.
Some good tilesets:
http://opengameart.org/content/tiny-platform-quest-sprites
http://opengameart.org/content/platformer-tilesets
Hmm...I can't use Surge by himself, so you'll have to just make the rest of the USF characters in the same style. ;-)
Not trying to hi-jack your collection, but do you know about the Free Firearms Sound Effects Library? I've used it for placeholder sounds in my games.
https://www.mediafire.com/folder/p3uh49jhsrm8e/The_Firearm_Sound_Effects...
PM me or post a link here if there's anything I missed.
Love what you've done with these micro characters. If you get the creative bug again, any chance of doing some baddies too?
A green character or two (i.e. orc/goblin) would really fill out the set.
Not to be a critic but....they don't look like asses to me.
Dude, this is freakin awesome
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