Only feedback is that the highlight stands out a bit as a vertical column when you tile these across a larger surface (256 x 256), but that's hardly a deal-breaker...in fact it would work very well for a manicured surface and probably wouldn't even be noticeable if used in a platformer or tower defense.
Like the cartoony-style. Bordered version looks much better imho.
Only feedback is that it's hard to tell if the lighter green on the head is supposed to be shading/light source or just the "natural" color of the alien? If a light source, maybe try to put a little more "glow" effect to it? If it's the "natural" color of the alien, maybe some kind of contour to make it clear that it's supposed to be skin?
Just splitting hairs on that stuff....really like the work overall!
Well done.
Only feedback is that the highlight stands out a bit as a vertical column when you tile these across a larger surface (256 x 256), but that's hardly a deal-breaker...in fact it would work very well for a manicured surface and probably wouldn't even be noticeable if used in a platformer or tower defense.
Always a fan, but this is probably your best work. Well done.
Some good tilesets:
http://opengameart.org/content/tiny-platform-quest-sprites
http://opengameart.org/content/platformer-tilesets
Hmm...I can't use Surge by himself, so you'll have to just make the rest of the USF characters in the same style. ;-)
Not trying to hi-jack your collection, but do you know about the Free Firearms Sound Effects Library? I've used it for placeholder sounds in my games.
https://www.mediafire.com/folder/p3uh49jhsrm8e/The_Firearm_Sound_Effects...
PM me or post a link here if there's anything I missed.
Love what you've done with these micro characters. If you get the creative bug again, any chance of doing some baddies too?
A green character or two (i.e. orc/goblin) would really fill out the set.
Not to be a critic but....they don't look like asses to me.
Dude, this is freakin awesome
Like the cartoony-style. Bordered version looks much better imho.
Only feedback is that it's hard to tell if the lighter green on the head is supposed to be shading/light source or just the "natural" color of the alien? If a light source, maybe try to put a little more "glow" effect to it? If it's the "natural" color of the alien, maybe some kind of contour to make it clear that it's supposed to be skin?
Just splitting hairs on that stuff....really like the work overall!
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