Wow. The quality on the pixel background collection is simply amazing. Your site has grown from a nice collection of resources to a hub of 2d game art. Great job.
I'd still like to see recent community comments and new/popular collections in a side bar. I viewd it in my phone (Galaxy S8 standard) as well, and think you could probably get away with reducing the preview picks to 65-70% of this example without compromising the quality at all. That might mean fitting four images in a row instead of just three and/or viewing both "Popular" and "Latest" categories in a single screen view.
There are several scene building and/or painting assets on the unity store. Octave 3D and Gaia being two of the more popular ones.
I wouldn't make that a condition/limitation/restriction on posting assets there - but for a few noobs, most of the people who buy on the asset store are buying with a specific purpose in mind and don't mind paying a little more for quality and consistency.
I will say, however, that you'll have to include textures - few people will pay for an asset that's not already game-ready (or very close to being game-ready).
Sorry, but I have to agree with the previous reviews.
Picture size is too large (and isn't aligned with description text). maybe give people an "accessible" option that includes larger thumbs, but default size shouldn't really be any more than 200x200 (that might even be too big).
I see two "Popular This Week" headings...they took up so much space I even notice pages were loading below them. I'd recommend making that collapsable so people can minimize it.
Looks cool. FYI - not all the clothing parts align properly with both men and women. For example, the "sleeveless" styles are only for the female template and "bounce" in some unusual ways on the male.
It's pretty easy to work around if you're building characters, but if you could code a solution that either hides or "greys" out costume pieces that don't work on certain templates it would be helpful.
Wow. The quality on the pixel background collection is simply amazing. Your site has grown from a nice collection of resources to a hub of 2d game art. Great job.
@sam - new version looks a LOT better!
I'd still like to see recent community comments and new/popular collections in a side bar. I viewd it in my phone (Galaxy S8 standard) as well, and think you could probably get away with reducing the preview picks to 65-70% of this example without compromising the quality at all. That might mean fitting four images in a row instead of just three and/or viewing both "Popular" and "Latest" categories in a single screen view.
There are several scene building and/or painting assets on the unity store. Octave 3D and Gaia being two of the more popular ones.
I wouldn't make that a condition/limitation/restriction on posting assets there - but for a few noobs, most of the people who buy on the asset store are buying with a specific purpose in mind and don't mind paying a little more for quality and consistency.
I will say, however, that you'll have to include textures - few people will pay for an asset that's not already game-ready (or very close to being game-ready).
Sorry, but I have to agree with the previous reviews.
How did you know I'm planning a 3d platformer?
Another great submission - thanks for all your contributions.
Cool, I look forward to seeing your progress - your interface looks great by the way....all parts are well organized and easy to find.
Looks cool. FYI - not all the clothing parts align properly with both men and women. For example, the "sleeveless" styles are only for the female template and "bounce" in some unusual ways on the male.
It's pretty easy to work around if you're building characters, but if you could code a solution that either hides or "greys" out costume pieces that don't work on certain templates it would be helpful.
Awesome!
Great to see this LPC revival. Well done
@just -There is no dedicated idle animation for LPC. Just grab a still image. It doesn't matter which one, just pick the one that looks best to you.
Three words:
W.
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W.
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