My only suggestion would be to angle the heads up slightly on the punch and run frames - it currently seems like they're looking at the ground, which is a bit awkward.
Looks pretty good to me and I think you made it quite clear it was designed for Unity Engine.
I also wouldn't worry about producing "game-ready" art or even "blender-ready" art -- make what works for you and people will either find a use for it or they won't.
That said, your props pack isn't ready for general distribution just yet -- for that, I do think you'll need more cross-platform compatibility or additional features, like rigging, animation, or a themed set. Your models and textures look good tho - not sure where you are in the "learning" process, but I'd say you're ready to move to "game-ready" if you so choose.
OMG that does kinda look like Mr. T -- can you do a Mohawk version? ;-)
These are pretty cool!
My only suggestion would be to angle the heads up slightly on the punch and run frames - it currently seems like they're looking at the ground, which is a bit awkward.
It's not "cheating"...it's "learning"
Silly goose!
But seriously - this is looking great.....well done.
I can't speak for everybody, but there are several reasons to purchase assets (no particular order):
Quality - paid assets are typically better quality than free
Quantity - you can usually get more variety in individual pieces on paid assets
Consistency - it can be difficult to find "matching" free assets
Specificity - it can be difficult to find specific/unique pieces among free assets
Exclusivity - if you want assets that nobody else can use....
Convenience - scrolling through thousands of free assets takes a LOT of time
Patronage - some people buy assets to support artists and/or encourage them to release more (sometimes free) work
disclosure: I've purchased on GameMaker market, Unity Asset Store, GameDev Market, and Graphics River
Looks pretty good to me and I think you made it quite clear it was designed for Unity Engine.
I also wouldn't worry about producing "game-ready" art or even "blender-ready" art -- make what works for you and people will either find a use for it or they won't.
That said, your props pack isn't ready for general distribution just yet -- for that, I do think you'll need more cross-platform compatibility or additional features, like rigging, animation, or a themed set. Your models and textures look good tho - not sure where you are in the "learning" process, but I'd say you're ready to move to "game-ready" if you so choose.
these are great!
this is pretty cool. are you developing a game or just the web comic?
Just to clarify - the "supplemental" files are the update? ProjectUtumno_full.png and Dungeon Crawl Stone Soup Full.zip appear to be from the previous submission.
Here's another set of Zombies - more pixelated than your screens but may be easier to match up with soldier sprites.
https://mobilegamegraphics.com/product/aliens-zombies-free-game-assets/
Here you go:
https://www.assetstore.unity3d.com/en/#!/list/39530-complete-mobile-proj...
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