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Cool thanks.  This error was
Thursday, July 26, 2018 - 08:39

Cool thanks.  This error was included in the original generator and never corrected -- not a huge deal, but definitely annoying!

Thanks for the update, this
Wednesday, July 25, 2018 - 09:55

Thanks for the update, this is great!

One request: the Robe Skirt (male only) appears to be on the wrong layer - it's below the shoes layer.  It seems to be properly aligned with the metal boots and golden boots, but each of the shoes are rendering on top of the robe skirt, which looks a bit awkward.  Pic is below:

 

I finally got around to
Thursday, July 19, 2018 - 11:49

I finally got around to looking at the sprite...spent WAY too long in that "Public Domain Super Heroes" rabbit hole .....

Capt Tootsy is FREAKIN hilarious

 

Nice job, btw...would make a great hero in Skorpio's LPC Sci Fi Pack

Cool - like I said above,
Thursday, July 12, 2018 - 21:45

Cool - like I said above, good job.

That game wasn't very fair,
Wednesday, July 11, 2018 - 18:10

That game wasn't very fair, so I got mad and quit ;-)

 

But seriously: a lot of fun and definitely hard!  I don't think it's too hard to put people off though....I mean the title alone should tell them what to expect, right?

 

I saw it was built on Unity - did you create your own platformer engine or did you use something from the asset store?  Just curious...feel free to pm if you'd rather not say here.

I watched the video for your
Wednesday, July 11, 2018 - 07:33

I watched the video for your pixel designer...pretty impressive.  I see it exports to .gif or .png, but does the "particle render" export too?  Particularly into unity format?

 

Not a deal breaker, just curious.

This is prett cool!
Tuesday, June 19, 2018 - 12:38

This is pretty cool!

 

Not sure if it's possible, but it would be helpful for programmers if the two main upgrades were layered - that way we could program tiered or modular power-ups.  Not a criticism, just a suggestion -- I sped up the animation a bit and it looks really nice!

that would likely require
Monday, June 4, 2018 - 12:53

that would likely require much more work as many small details would have to be added to make a real use of the resolution

I scaled one of your images 2x in the Unity editor and ran it. Pic is below.

I don't look at it as an artist with a critical eye, I look at it as an hobbyist developer and game player...and I think it still looks pretty good.

As a developer, I'd probably prefer a higher volume of pretty good graphics vs. a lower volume of really good graphics, so I'd say stick with 64x64 and focus on a set of images (like you mentioned above)

wow...these are REALLY nice!
Wednesday, May 30, 2018 - 17:47

wow...these are REALLY nice!

 

great job

cool thanks
Wednesday, May 23, 2018 - 13:56

cool thanks

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