Just noticed this.....pretty good. Two suggestions:
1) Separate the turret from the vehicle, otherwise turret movement will not match wheel animation in-game. It's pretty easy (and in some cases more efficient) for developers to code the two objects and then link them together.
2) You can save yourself a little time by making a version of the vehicle with no primary color (i.e. white/grayscale). Developers can code a color picker so game players can choose their own color or even pattern.
I'm not suggesting you change this particular pack....these tips are more for your future projects.
"Can I omit special ships that I'd like to be genuinely unique to my game and not downloaded hundreds/thousands of times once I republish?"
====
That is a legitimate concern, but consider this:
1) most serious developers will want unique/exclusive art and will be less likely to use your work
2) hobbyists would be most likely to use your work, but they don't have the reach or deliverability of the big houses or even the indie shops, meaning there's little chance that players would see your work on their games and then decide not to play your game because of it.
3) with the volume of artwork available for little or no cost these days, the odds that yours will appear prominently in major titles are pretty low. That's not a criticism on the quality of your work mind you...it's more of a "needle in a haystack" thing: somebody would have to be developing a similar game in a similar art style and would have to filter through free art sites like this to find it. It couldh happen, but, again, the odds are pretty low.
Just trying to provide a little perspective - I think your animation looks great, btw.
Just noticed this.....pretty good. Two suggestions:
1) Separate the turret from the vehicle, otherwise turret movement will not match wheel animation in-game. It's pretty easy (and in some cases more efficient) for developers to code the two objects and then link them together.
2) You can save yourself a little time by making a version of the vehicle with no primary color (i.e. white/grayscale). Developers can code a color picker so game players can choose their own color or even pattern.
I'm not suggesting you change this particular pack....these tips are more for your future projects.
1.21 GIGAWATTS???
Thanks - nice twist on the design.
Adding to the Classic Hero collection
Adding these to the Classic Hero collection....thanks for sharing!
Nice - looks like they match your classic hero too....adding them to the collection.
"Can I omit special ships that I'd like to be genuinely unique to my game and not downloaded hundreds/thousands of times once I republish?"
====
That is a legitimate concern, but consider this:
1) most serious developers will want unique/exclusive art and will be less likely to use your work
2) hobbyists would be most likely to use your work, but they don't have the reach or deliverability of the big houses or even the indie shops, meaning there's little chance that players would see your work on their games and then decide not to play your game because of it.
3) with the volume of artwork available for little or no cost these days, the odds that yours will appear prominently in major titles are pretty low. That's not a criticism on the quality of your work mind you...it's more of a "needle in a haystack" thing: somebody would have to be developing a similar game in a similar art style and would have to filter through free art sites like this to find it. It couldh happen, but, again, the odds are pretty low.
Just trying to provide a little perspective - I think your animation looks great, btw.
It's Huey Freeman from Boondocks
Ha! love it. Nice job
Have you tried Deviant Art?
That might have more of what you're looking for -- just make sure you get the artists' permission in writing before you use it.
@Archon -- Try this:
1) Download GIMP: https://www.gimp.org/
2) Open the armor you want to use (leather, clothes or steel)
3) In the window with the armor, click File-->Open as layers
4) select the head you want to use and click "open". The head should be perfectly aligned with the armor now
5) click Layer-->merge down to combine as a single sprite sheet
Repeat if you want to add weapons/shield. You may have to experiment with the best layer order, but it looks to be body-->weapon-->head
Pages