I can't speak for other developers, but I'd be hard pressed to identify a situation where I need all LPC animations for a single humanoid character -- I always end up cutting it up into frames and only using the ones I need.
For that reason, I'd suggest the option of only exporting the animations you want (either in a strip or as separate images). If that's too complicated, I'd suggest keeping them in their "standard" frame size...not much benefit in having them all in larger frames.
It would also be easier to add custom or new art to a generated sheet/character, most of which is formatted in the "standard" size.
I have to agree - this is really nice quality work.
Not sure what it takes/costs to list, but you might want to consider putting together some larger themed packs and selling them on the Unity or Unreal asset stores. I've seen quite a few assets there that aren't this good but seem to be selling quite nicely.
Yeah, sabers and the modern tilesets. More of a prototype than a complete game, however....probably won't be released/distributed.
My only real edits so far have been the male clothing pack I uploaded a while back. I have a few others but they have licensed content - if I get around to cleaning them up I'll post here on OGA.
Wow...I thought the cross was public domain! good to know
Nice! Are planning a series in this style or is it just a one-off?
I've been following the discussion thread - this must have been a lot of work! Looking forward to seeing how the rest of the animations turn out.
My $0.02 regarding sprite sheet size:
I can't speak for other developers, but I'd be hard pressed to identify a situation where I need all LPC animations for a single humanoid character -- I always end up cutting it up into frames and only using the ones I need.
For that reason, I'd suggest the option of only exporting the animations you want (either in a strip or as separate images). If that's too complicated, I'd suggest keeping them in their "standard" frame size...not much benefit in having them all in larger frames.
It would also be easier to add custom or new art to a generated sheet/character, most of which is formatted in the "standard" size.
I have to agree - this is really nice quality work.
Not sure what it takes/costs to list, but you might want to consider putting together some larger themed packs and selling them on the Unity or Unreal asset stores. I've seen quite a few assets there that aren't this good but seem to be selling quite nicely.
Just noticed these.....great job on them. I use the originals extensively and I didn't even recognize these.
Would love to see any more you have or plan on creating
That's pretty cool - makes for a great parralax effect
It sounds to me like your issue is the license itself - perhaps you should ask TimelineFx to change it?
Yeah, sabers and the modern tilesets. More of a prototype than a complete game, however....probably won't be released/distributed.
My only real edits so far have been the male clothing pack I uploaded a while back. I have a few others but they have licensed content - if I get around to cleaning them up I'll post here on OGA.
Yeah, looks good now. Working on a Jedi/Sith LPC game and this will save me a lot of time.
Thanks a bunch for doing this!
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