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Re: Night Demon
Sunday, December 19, 2010 - 06:30

Or a light blue :) but he looks cool, good work!

Re: Tragic ambient main menu
Thursday, December 16, 2010 - 22:29

wow, this is creepy!

Re: Knee splitter
Thursday, December 16, 2010 - 00:21

Damn my knees hurt just looking at it!

Re: Problem: Mesh rotates quicker than bone
Wednesday, December 15, 2010 - 04:30

Just as a hint: you should "apply rot/loc to mesh" before you rig! most exporters can't handle it, and doint it afterwards will most likely mess all your animations.

Re: Seamlessly tiled procedural texture generation.
Tuesday, December 14, 2010 - 13:48

Bart, the idea is very smart and I have not noticed anything wrong - then I took a look at your generator it seems to work too. I most like the idea of the "seamlessly animated 2d texture" though it's hard to imagine^^

Good one. If you write a paper, you'll be more useful than most of these current university papers...

Re: OGA's next donation goal!
Tuesday, December 14, 2010 - 13:33

Yeah made me think of wc3 icons. But I like yours more!

Re: Network Error Icon
Sunday, December 12, 2010 - 23:43

Hey, you should enter this weekly contest with this one, it fits "espionage" well imo.

Re: Painterly Spell Icons part 1
Sunday, December 12, 2010 - 23:33

I too would like to see something with a bow or an arrow, for "ranged attack buffs" or so. You might also add stuff with animals, though that's maybe too specific.

Re: Painterly Spell Icons part 1
Wednesday, December 8, 2010 - 05:11

Truly awesome! I'm looking forward for the next sets, very very useful.

Re: Open files from a zip
Thursday, December 2, 2010 - 06:19

Had a quick look at "minizip" (the link labeled "1.1" on their website), file miniunz.c, the function "do_extract_onefile" does what you want. You might just copy-paste that function (and the ones it uses) and use it. (But don't forget the copyright)

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