Just as a hint: you should "apply rot/loc to mesh" before you rig! most exporters can't handle it, and doint it afterwards will most likely mess all your animations.
Bart, the idea is very smart and I have not noticed anything wrong - then I took a look at your generator it seems to work too. I most like the idea of the "seamlessly animated 2d texture" though it's hard to imagine^^
Good one. If you write a paper, you'll be more useful than most of these current university papers...
I too would like to see something with a bow or an arrow, for "ranged attack buffs" or so. You might also add stuff with animals, though that's maybe too specific.
Had a quick look at "minizip" (the link labeled "1.1" on their website), file miniunz.c, the function "do_extract_onefile" does what you want. You might just copy-paste that function (and the ones it uses) and use it. (But don't forget the copyright)
Or a light blue :) but he looks cool, good work!
wow, this is creepy!
Damn my knees hurt just looking at it!
Just as a hint: you should "apply rot/loc to mesh" before you rig! most exporters can't handle it, and doint it afterwards will most likely mess all your animations.
Bart, the idea is very smart and I have not noticed anything wrong - then I took a look at your generator it seems to work too. I most like the idea of the "seamlessly animated 2d texture" though it's hard to imagine^^
Good one. If you write a paper, you'll be more useful than most of these current university papers...
Yeah made me think of wc3 icons. But I like yours more!
Hey, you should enter this weekly contest with this one, it fits "espionage" well imo.
I too would like to see something with a bow or an arrow, for "ranged attack buffs" or so. You might also add stuff with animals, though that's maybe too specific.
Truly awesome! I'm looking forward for the next sets, very very useful.
Had a quick look at "minizip" (the link labeled "1.1" on their website), file miniunz.c, the function "do_extract_onefile" does what you want. You might just copy-paste that function (and the ones it uses) and use it. (But don't forget the copyright)
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