Indeed blender support would be awesome. But I remember the developers writing somewhere that the .blend format is really not intended for others, i.e. it is just a dump of internal structs and may change at any time. Maybe it would be possible to let the users upload a blend file, then it gets converted to collada, that collada file is used in the viewer, but the user has the possibility to download the actual blender file?
I'm not an artist but I guess it would also improve the quality of submissons if the challenge would go over 2 weeks. Even though some submissions already have quite good quality!
The best way to post them here is to post them as both .png and .psd sources files. That way, they can be used right away, or also edited by people who can open psd files. :)
And while doing all this, the subject apparently has enough time and skill to successfully manage a big website. I contacted my country's secret service, they shall observe the person and isolate contaminated subjects.
Hahaha the title of the article "Let's code ... a MMO" (RPG) is sooooo true, at university people learn programming, drawing the first cube, and right away "hey now we want to do an MMORPG", I say: "You know that there are already tons, all done by huge teams in several years of fulltime work?", they say "Yeah, but ours will be better" :D
@jaderamiso: Octrees are like quadtrees, in 3D. You maybe first want to understand Quadtrees (very very useful), just google it and the first 2-3 results are great. Then replace the word "square" by "cube" and you got octrees.
I fully agree with Tempel, you usually don't use .blend in games. If you use a library, it certainly has an exporter (Cal3D has), you might even just use the Cal3D exporter and file formats, they are OK.
I'd also like to comment on text file formats vs binary file formats. Binary is obviously faster. But, first, my (big) models in text format always loaded faster than an eyeblink, today's processors are monsters! I think it doesn't count anymore nowadays, except maybe if you got to load hundreds of Mo of files at the same time. Text files have also the advantage to being easy to diagnose for problems and being more secure.
Besides that, it seems you really want to go ahead with .blend, so I should say something constructive too :-) Take a look at the Ogre and Irrlicht source code, IIRC they have .blend importers, and skeletal animation!
I don't know what type skp is, but something like .blend or .obj or .collada would be more useful.
I like playing super tux kart from time to time, it's gotten pretty good by now.
Indeed blender support would be awesome. But I remember the developers writing somewhere that the .blend format is really not intended for others, i.e. it is just a dump of internal structs and may change at any time. Maybe it would be possible to let the users upload a blend file, then it gets converted to collada, that collada file is used in the viewer, but the user has the possibility to download the actual blender file?
I'm not an artist but I guess it would also improve the quality of submissons if the challenge would go over 2 weeks. Even though some submissions already have quite good quality!
Check if it happens on other browsers (an alternative on linux is konqueror or arora)
Thanks for this post!
The best way to post them here is to post them as both .png and .psd sources files. That way, they can be used right away, or also edited by people who can open psd files. :)
Definitely like them and like to see even more!
And while doing all this, the subject apparently has enough time and skill to successfully manage a big website. I contacted my country's secret service, they shall observe the person and isolate contaminated subjects.
Hahaha the title of the article "Let's code ... a MMO" (RPG) is sooooo true, at university people learn programming, drawing the first cube, and right away "hey now we want to do an MMORPG", I say: "You know that there are already tons, all done by huge teams in several years of fulltime work?", they say "Yeah, but ours will be better" :D
@jaderamiso: Octrees are like quadtrees, in 3D. You maybe first want to understand Quadtrees (very very useful), just google it and the first 2-3 results are great. Then replace the word "square" by "cube" and you got octrees.
I fully agree with Tempel, you usually don't use .blend in games. If you use a library, it certainly has an exporter (Cal3D has), you might even just use the Cal3D exporter and file formats, they are OK.
I'd also like to comment on text file formats vs binary file formats. Binary is obviously faster. But, first, my (big) models in text format always loaded faster than an eyeblink, today's processors are monsters! I think it doesn't count anymore nowadays, except maybe if you got to load hundreds of Mo of files at the same time. Text files have also the advantage to being easy to diagnose for problems and being more secure.
Besides that, it seems you really want to go ahead with .blend, so I should say something constructive too :-) Take a look at the Ogre and Irrlicht source code, IIRC they have .blend importers, and skeletal animation!
I would take a look at what the editor Tiled expects, and use that.
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