Problem: Mesh rotates quicker than bone
Monday, December 13, 2010 - 16:36
Hi, I rigged an old model, kinda basic so far, parented by creating empty vertex groups, and started some weightpainting. Now I tried to rotate bones in pose mode a little, to check for deformations, and the mesh rotates with roughly 1.5x speed of the bone itself.
I didnt do any changes to possivly related settings or properties, and have never seen this before.
Any ideas how that happens? And what to do to eliminate it.
Ty in advance.
Make sure those vertices aren't set to two different vertex groups.
I checked it, all assignments are like they should be so far. The rotation is exactly doubled, bone rotation for 45 degrees results in 90 degree mesh rotation.
I made a screenshot, maybe someone detects something weird on it ;) http://imagebin.org/127817
Hm, nothing obvious. Maybe post the .blend somewhere so we can experiment?
Solved.
Just for the laughs: I somehow managed to add the armature modifier twice to the mesh.... results in a double effect, as it seems. I searched the problem within a too close range, obviously.
Regardless, thanks for help ;)
Awesome, good job on finding it.
Just as a hint: you should "apply rot/loc to mesh" before you rig! most exporters can't handle it, and doint it afterwards will most likely mess all your animations.
Thanks for that, wasnt aware of it.
Guess there are tons of other traps to be aware of, but I am quite optimistic that I discover these together with gaining some animation experience. What I produce atm, isnt worth exporting anyway ;)