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Re: Unified Blender Game Rig
Friday, November 12, 2010 - 05:24

This is awesome, thanks for the link! Would be great if it worked nearly well for midpoly and lowpoly models too. I will try that out soon!

I might try to put this (human) rig onto pfunked's human base model, and add a mouth to it, will be interesting!

Re: Checkout?
Friday, November 12, 2010 - 05:14

In tortoiseSVN, you should go in an empty folder, rightclick -> checkout and there give the "http://osare.googlecode.com/svn/trunk/" address. Have you tried that?

Re: (15 min ) Medieval Acid
Friday, November 12, 2010 - 05:04

To me it sounds more like a western, whit the cowboys facing the sheriff and stuff like that :-)

Re: Animated fish swarm - Ready for isometric rendering
Monday, November 8, 2010 - 23:36

I think for the falling down phase, you should rotate them earlier/faster, then it would look more natural. Like they should only "fly" in the direction their head points to.

Re: Random idea: procedural content generation library
Monday, November 8, 2010 - 21:58

I would not only consider output files, but also output callback functions.

Re: Be funny, raise money (help us come up with funny things ...
Monday, November 8, 2010 - 10:19

xD Brandon, those are the best, short, concise, attracting attention and right to the point.

When you turn the last one around, it even rhymes (at least with my accent ;)

OGA, open to everyone, like yo momma

Re: On OpenGameArt & what I see as problems
Friday, November 5, 2010 - 16:06

I agree on most points too. I'd suggest a +1/-1 (and implicit 0) voting scheme (à la youtube).

In the case of really good art, a huge amount of users would vote +1, everything would be fine. In case of so-so art, you'd probably have most people not voting (thus, "voting 0"), maybe a few say +1 but some others say -1 too. And finally in the case of bad art, lots of people would still just not vote, but hopefully there would still be a few -1.

As for the case of voting +1 because of the author, not the art, if the art really is not good, it should get enough -1 to compensate the +1 from friends. If someone gets half the community to vote +1 on his shitty art, he deserves it :)

This is just my suggestion, as I think having dedicated/trusted persons giving their vote not only adds a lot of administration cost, but also just moves the problem to somewhere else, less visible: who to choose? can you say "no" if someone motivated wants it? etc.

Also, I would rather see that time invested into building a daily or weekly "featured art" section than on grading every single entry, which would become very burdensome if we get more entries.

Also, what I think is seriously lacking, is an "advanced search", I cannot even say what kind of art I want to search! (Or am I being blind?)

Re: 3 ways to help add high-quality art to OGA
Friday, November 5, 2010 - 15:42

I don't want to sound harsh or whatever, but this is funny. Some while ago, when I read that 0AD released all their art to the public I suggested to ask them if we could post it here and you guys (don't remember who) said like "we don't do such things". Now I don't want to spend my time on this anymore :(

Anyways, if now "we do it", I suggest 0AD, they have great art!

Edit: It's just that it bugs me when something is first "no" and then "yes".

Re: I'll answer questions. :)
Friday, November 5, 2010 - 13:14

stop using the external libraries, start using C++0x! It has builtin regular expressions. MSVC++ supports them already, libstdc++ is working on it (it's the last big feature they're missing unfortunately)

Re: Sound Synthesis
Friday, November 5, 2010 - 01:34

Depends on your language. In python, there is one really easy: http://docs.python.org/library/wave.html

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