Depends on what kind of map you mean. Blender is missing tools to intuitively work on heightmaps! Of course, it is possible, but it is not really a pleasure to do so.
Thinking of it, maybe writing specific blender plugins could help there :)
YES, it was geomorph! Great, thank you so much :-P
It looks REALLY cool, but the sourcecode not. Not flexible, not easy to port or extend. I looked at it to implement save as my own format and I totally failed, unfortunately.
It would be great if someone kind of rewrote that with plugins and portability in mind, and with object orientation... but well I'm dreaming :)
No, it was not terragen, it was definitely open-source as I browsed through the code. It used Gtk and I think the author was french, not sure though.
I had the feeling that that software had the potential to become THE Tiled for 3D, if only it had a plugin architecture. I wanted to post it here some time ago already, but I was not able to find it, not remembering the exact name :-(
There is this open-source Gtk program, I forgot the name and can't find it anymore, please help! It was really good for heightmap editing. To me it is to 3D what tiled is to 2D. You could edit the 2d heightmap with tons and tons of tools, and you had a realtime 3D preview!
The name was a portemanteau something with "terrain" or "plane" or sth. It was really really good! and at the website it had lots of explanations on the tools, some unique ones!
Depends on what kind of map you mean. Blender is missing tools to intuitively work on heightmaps! Of course, it is possible, but it is not really a pleasure to do so.
Thinking of it, maybe writing specific blender plugins could help there :)
Thank you, I will try out some of the hints :)
YES, it was geomorph! Great, thank you so much :-P
It looks REALLY cool, but the sourcecode not. Not flexible, not easy to port or extend. I looked at it to implement save as my own format and I totally failed, unfortunately.
It would be great if someone kind of rewrote that with plugins and portability in mind, and with object orientation... but well I'm dreaming :)
Really happy you found it!
No, it was not terragen, it was definitely open-source as I browsed through the code. It used Gtk and I think the author was french, not sure though.
I had the feeling that that software had the potential to become THE Tiled for 3D, if only it had a plugin architecture. I wanted to post it here some time ago already, but I was not able to find it, not remembering the exact name :-(
All good sounds, thanks for uploading them here.
The sounds are good, but is there a way to reduce the background noise significantly? I fear there is too much noise for its use in a game.
nander: it's just the preview! The actual mp3s are 2+ minutes. Really nice sounds, thanks!
There is this open-source Gtk program, I forgot the name and can't find it anymore, please help! It was really good for heightmap editing. To me it is to 3D what tiled is to 2D. You could edit the 2d heightmap with tons and tons of tools, and you had a realtime 3D preview!
The name was a portemanteau something with "terrain" or "plane" or sth. It was really really good! and at the website it had lots of explanations on the tools, some unique ones!
They look very cool, thanks!
There is also SDL_gfx, which seems to still be actively developed.
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