If you need 32x32, you might consider using the 16x16 stuff and just doubling the size of it. If you're able to do that, we have pretty much everything you need already, here:
For anyone reading this: I've sent in a help request to gitorious support. That was this morning. Thus far I haven't heard back. Since I'm not hosting this repository, there's not much else I can do about it.
If you need 32x32, you might consider using the 16x16 stuff and just doubling the size of it. If you're able to do that, we have pretty much everything you need already, here:
http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles
There are plans to commission a set of 32x32, but that's probably 3 or 4 months out.
Bart
I moved the project to github.
git clone git://github.com/lendrick/Orange-Engine.git
The web page for the repo is here:
https://github.com/lendrick/Orange-Engine
For anyone reading this: I've sent in a help request to gitorious support. That was this morning. Thus far I haven't heard back. Since I'm not hosting this repository, there's not much else I can do about it.
Very meta, using a contest entry in another contest entry for the same contest. :)
@Anonmyous:
He released it into the public domain. You don't have to ask permission (although a credit and a link are always nice as a courtesy). :)
I'm already using views. Why?
Can't replicate this issue. Anyone else?
Sorry, I need to make a clarification.
At minimum, since we need to maintain the quality of the art archive, any submissions need to be useful for a game. :)
Very nice work. HTML5 rules. :)
I've uploaded a current windows build with the new changes. See the beginning of the thread for what is done so far.
http://opengameart.org/content/orange-engine-pre-alpha-for-windows
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