Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
If you need 32x32, you might
Friday, January 27, 2012 - 08:52

If you need 32x32, you might consider using the 16x16 stuff and just doubling the size of it.  If you're able to do that, we have pretty much everything you need already, here:

http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles

There are plans to commission a set of 32x32, but that's probably 3 or 4 months out.

Bart

I moved the project to github
Wednesday, January 25, 2012 - 16:42

I moved the project to github.

git clone git://github.com/lendrick/Orange-Engine.git

The web page for the repo is here:

https://github.com/lendrick/Orange-Engine

For anyone reading this:  I
Wednesday, January 25, 2012 - 15:43

For anyone reading this:  I've sent in a help request to gitorious support.  That was this morning.  Thus far I haven't heard back.  Since I'm not hosting this repository, there's not much else I can do about it.

Very meta, using a contest
Wednesday, January 25, 2012 - 13:11

Very meta, using a contest entry in another contest entry for the same contest. :)

@Anonmyous:
Wednesday, January 25, 2012 - 13:06

@Anonmyous:

He released it into the public domain.  You don't have to ask permission (although a credit and a link are always nice as a courtesy). :)

I'm already using views.  Why
Wednesday, January 25, 2012 - 10:37

I'm already using views.  Why?

Can't replicate this issue. 
Tuesday, January 24, 2012 - 10:48

Can't replicate this issue.  Anyone else?

Sorry, I need to make a
Monday, January 23, 2012 - 13:27

Sorry, I need to make a clarification.

At minimum, since we need to maintain the quality of the art archive, any submissions need to be useful for a game. :)

Very nice work.  HTML5 rules.
Friday, January 20, 2012 - 10:41

Very nice work.  HTML5 rules. :)

 

I've uploaded a current
Wednesday, January 18, 2012 - 19:01

I've uploaded a current windows build with the new changes.  See the beginning of the thread for what is done so far.

http://opengameart.org/content/orange-engine-pre-alpha-for-windows

 

Pages

  • « first
  • ‹ previous
  • …
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • …
  • next ›
  • last »