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Awesome.  :)
Tuesday, January 31, 2012 - 22:02

Awesome.  :)

Can you PM me with your preferred email address?

Hey Sharm, this isn't
Tuesday, January 31, 2012 - 14:55

Hey Sharm, this isn't strictly on topic, but would you be at all interested in doing a fairly major paid pixel art commission for OGA?  It would involve working on some 32x32 tiles.

 

Very nice :)
Tuesday, January 31, 2012 - 09:51

Very nice :)

Where'd you find the textures?

 

You can, actually.  It
Tuesday, January 31, 2012 - 08:02

You can, actually.  It happens automatically if the layers aren't all the same size (you can do foreground parallax too).

Here's a shot with Mumu's
Monday, January 30, 2012 - 22:05

Here's a shot with Mumu's shop interior, freshly imported from Tiled. :)

Here's another screenshot,
Monday, January 30, 2012 - 21:49

Here's another screenshot, for those of you who are curious:

 

 

Greets!
Monday, January 30, 2012 - 17:20

Greets!

I love SkyUI.  Keep up the good work.

I'm not sure if we necessarily have anything in the archive that fits the style you're going for, but if you haven't taken a look, you might want to.  In any case, I look forward to seeing your project. :)

If you need 32x32, you might
Friday, January 27, 2012 - 08:52

If you need 32x32, you might consider using the 16x16 stuff and just doubling the size of it.  If you're able to do that, we have pretty much everything you need already, here:

http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles

There are plans to commission a set of 32x32, but that's probably 3 or 4 months out.

Bart

I moved the project to github
Wednesday, January 25, 2012 - 16:42

I moved the project to github.

git clone git://github.com/lendrick/Orange-Engine.git

The web page for the repo is here:

https://github.com/lendrick/Orange-Engine

For anyone reading this:  I
Wednesday, January 25, 2012 - 15:43

For anyone reading this:  I've sent in a help request to gitorious support.  That was this morning.  Thus far I haven't heard back.  Since I'm not hosting this repository, there's not much else I can do about it.

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