I'm not sure if we necessarily have anything in the archive that fits the style you're going for, but if you haven't taken a look, you might want to. In any case, I look forward to seeing your project. :)
If you need 32x32, you might consider using the 16x16 stuff and just doubling the size of it. If you're able to do that, we have pretty much everything you need already, here:
For anyone reading this: I've sent in a help request to gitorious support. That was this morning. Thus far I haven't heard back. Since I'm not hosting this repository, there's not much else I can do about it.
You can, actually. It happens automatically if the layers aren't all the same size (you can do foreground parallax too).
Here's a shot with Mumu's shop interior, freshly imported from Tiled. :)
Here's another screenshot, for those of you who are curious:
Greets!
I love SkyUI. Keep up the good work.
I'm not sure if we necessarily have anything in the archive that fits the style you're going for, but if you haven't taken a look, you might want to. In any case, I look forward to seeing your project. :)
If you need 32x32, you might consider using the 16x16 stuff and just doubling the size of it. If you're able to do that, we have pretty much everything you need already, here:
http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles
There are plans to commission a set of 32x32, but that's probably 3 or 4 months out.
Bart
I moved the project to github.
git clone git://github.com/lendrick/Orange-Engine.git
The web page for the repo is here:
https://github.com/lendrick/Orange-Engine
For anyone reading this: I've sent in a help request to gitorious support. That was this morning. Thus far I haven't heard back. Since I'm not hosting this repository, there's not much else I can do about it.
Very meta, using a contest entry in another contest entry for the same contest. :)
@Anonmyous:
He released it into the public domain. You don't have to ask permission (although a credit and a link are always nice as a courtesy). :)
I'm already using views. Why?
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