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Sure, but what's the problem?
Tuesday, January 3, 2012 - 22:42

Sure, but what's the problem?  Remove the pro.user files and the makefiles, then compile and let me know if it works.

Okay, if in the qrpgedit and
Tuesday, January 3, 2012 - 21:26

Okay, if in the qrpgedit and qrpgengine directories there are any files called ending with .pro.user or .pro.user*, delete them and try again.  If that doesn't work, I'm not quite sure what to tell you.  Nowhere in my .pro files am I specifying anything about /lib64.  The only thing I'm thinking is that maybe a .pro.user file got committed when it shouldn't and qtcreator is paying attention to that when it shouldn't be.

In fact, when I grep for lib64, it does show up in .pro.user.

Bart

 

switch to the master branch
Tuesday, January 3, 2012 - 21:18

switch to the master branch with:

git checkout master

git merge origin/master

If you've made changes, you may need to do:

git reset --hard

before you switch branches.

 

Try manually deleting all the
Tuesday, January 3, 2012 - 19:40

Try manually deleting all the Makefiles before you build the project in qmake.

Also, switch back to the master branch.  I've merged the qtquick branch in with it (although that won't make a difference here).

 

Honestly, I'm not sure how
Tuesday, January 3, 2012 - 13:24

Honestly, I'm not sure how the idea that you needed to generate a Makefile to compile it in QtCreator got in there.

Here's what I would do (your mileage may vary):

  • Start QtCreator
  • Open these two projects:  qrpgedit.pro, qrpgengine.pro
  • Build->Clean All
  • Right click on the individual projects in the project list, and rebuild them.

When I compiled everything on windows, I didn't have to touch the makefiles.  QtCreator generates them for you.

As for the warning, I get it too, and it doesn't affect my ability to compile the code.

 

It's there now.  Check the
Tuesday, January 3, 2012 - 10:06

It's there now.  Check the forums list. :)

I suppose I could set up a
Tuesday, January 3, 2012 - 09:09

I suppose I could set up a forum for it. :)

Nice work!  Thanks for
Thursday, December 29, 2011 - 12:30

Nice work!  Thanks for submitting. :)

Hello Anonymous. :)
Thursday, December 29, 2011 - 11:40

Hello Anonymous. :)

Just a heads up, you might want to tweak your site a bit so that people can see what it's about without having to install silverlight, then they can make an educated decision as to whether it would be worth installing silverlight to experience your content.  You'll find, I think, that OGA's userbase has a rather lower install rate for Silverlight than the rest of the population.

 

This is an awesome example of
Wednesday, December 28, 2011 - 15:35

This is an awesome example of how art we can evolve art collaboratively (not to mention excellent in its own right).  Keep it up! :)

 

 

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