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Try manually deleting all the
Tuesday, January 3, 2012 - 19:40

Try manually deleting all the Makefiles before you build the project in qmake.

Also, switch back to the master branch.  I've merged the qtquick branch in with it (although that won't make a difference here).

 

Honestly, I'm not sure how
Tuesday, January 3, 2012 - 13:24

Honestly, I'm not sure how the idea that you needed to generate a Makefile to compile it in QtCreator got in there.

Here's what I would do (your mileage may vary):

  • Start QtCreator
  • Open these two projects:  qrpgedit.pro, qrpgengine.pro
  • Build->Clean All
  • Right click on the individual projects in the project list, and rebuild them.

When I compiled everything on windows, I didn't have to touch the makefiles.  QtCreator generates them for you.

As for the warning, I get it too, and it doesn't affect my ability to compile the code.

 

It's there now.  Check the
Tuesday, January 3, 2012 - 10:06

It's there now.  Check the forums list. :)

I suppose I could set up a
Tuesday, January 3, 2012 - 09:09

I suppose I could set up a forum for it. :)

Nice work!  Thanks for
Thursday, December 29, 2011 - 12:30

Nice work!  Thanks for submitting. :)

Hello Anonymous. :)
Thursday, December 29, 2011 - 11:40

Hello Anonymous. :)

Just a heads up, you might want to tweak your site a bit so that people can see what it's about without having to install silverlight, then they can make an educated decision as to whether it would be worth installing silverlight to experience your content.  You'll find, I think, that OGA's userbase has a rather lower install rate for Silverlight than the rest of the population.

 

This is an awesome example of
Wednesday, December 28, 2011 - 15:35

This is an awesome example of how art we can evolve art collaboratively (not to mention excellent in its own right).  Keep it up! :)

 

 

1. I can't replicate this in
Tuesday, December 27, 2011 - 14:13

1. I can't replicate this in Chrome.  Can you post your browser version and OS, along with a link to a page where this is happening?

2. Good idea.  Honestly, that's what it should have been doing all along...  looks like it was an oversight on my part.  Done.

3. Good idea.  I'll try to implement it when there's time.

Excellent, as always. :)
Thursday, December 22, 2011 - 10:51

Excellent, as always. :)

I've added this to the game-ready 3d models collection.

Bart

 

Depends on your
Thursday, December 22, 2011 - 01:28

Depends on your interpretation of "zombie".  If it was human at one point and has become monstrous and lost its mind, that's enough to qualify for some definitions of the term.  This one looks like it may have mutated due to exposure to something (dark magic, radiation, a virus, etc).  I think it's fair to call this a zombie. :)

 

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