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I need more description to
Sunday, February 26, 2012 - 17:26

I need more description to fix it. :)

What's actually happening, versus what do you expect to have happen?

How compatible is it, out of
Friday, February 24, 2012 - 12:02

How compatible is it, out of curiosity?

Nice concept work. :)
Friday, February 24, 2012 - 12:00

Nice concept work. :)

And if Terraria were to be
Thursday, February 23, 2012 - 15:17

And if Terraria were to be liberated, as in having its assets freed, you'd have to cull out some of the 'fun cameos' of well-known proprietary video game characters.

That really depends on how blatant they are.  If it's just a funny reference (that is, something clearly similar but also clearly not the exact character) then it might be okay.  Regardless, I have too much on my plate to actually manage the open-sourcing of Terraria (on the off chance the devs would agree to it) so that would have to be handled by someone else. :)

Looks good. :)  
Thursday, February 23, 2012 - 11:52

Looks good. :)

 

Don't snob folks who develop
Thursday, February 23, 2012 - 09:24

Don't snob folks who develop for Microsoft platforms. Some of them are already developing and using open source software. For the most part they are a community spirited bunch that loves to share their work when it helps others. Usually the content is portable between platforms (which is what we are focused on here, right?)

I tend to be pretty agnostic when it comes to programming toolkits.  If it does what you need it to do, then I say go for it. That being said, if XNA works on Linux, I'm not immediately aware of it.

On the other hand, and I should be clear about this too -- even if it's never ported over to Linux, there's still an immense value to open sourcing it (and XNA wouldn't prevent that, to my knowledge).  I'd just expect that if it were open sourced, then a lot of people would probably jump in and work on porting it to Linux. :)

Dude, you are awesome. :)  
Thursday, February 23, 2012 - 01:04

Dude, you are awesome. :)

 

All the more reason to open
Wednesday, February 22, 2012 - 15:30

All the more reason to open source it.  I'm sure it could be abstracted out and replaced with something cross-platform.

Great for use with these
Tuesday, February 21, 2012 - 22:01

Great for use with these sounds:

http://opengameart.org/content/fps-placeholder-sounds

:)

Hi Ron,
Sunday, February 19, 2012 - 20:21

Hi Ron,

The 3D art category is for 3D models, not renders.  Can you post the model file?

Thanks!

Bart

 

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