There is absolutely no need to be condescending and rude when discussing these issues. This in particular is a bit over the line: "you seems to know what you are doing... or at least that's what you think"
Unless something is a copyrighted logo or game character, making a piece of art that's clearly similar to another piece of art is fine, and does not trigger copyright laws. That is, if you draw Sonic the Hedgehog, you're violating Sega's copyright, but if you draw a potion, it's a potion.
If a piece of art is inspired by another piece of art, it is courteous to mention the inspiration in your description.
While we're on the subject of courtesy, if you're going to be calling something out on a problem, it's courteous to leave some sort of identifiable information, or else it just looks like a drive-by troll.
And if Terraria were to be liberated, as in having its assets freed, you'd have to cull out some of the 'fun cameos' of well-known proprietary video game characters.
That really depends on how blatant they are. If it's just a funny reference (that is, something clearly similar but also clearly not the exact character) then it might be okay. Regardless, I have too much on my plate to actually manage the open-sourcing of Terraria (on the off chance the devs would agree to it) so that would have to be handled by someone else. :)
Don't snob folks who develop for Microsoft platforms. Some of them are already developing and using open source software. For the most part they are a community spirited bunch that loves to share their work when it helps others. Usually the content is portable between platforms (which is what we are focused on here, right?)
I tend to be pretty agnostic when it comes to programming toolkits. If it does what you need it to do, then I say go for it. That being said, if XNA works on Linux, I'm not immediately aware of it.
On the other hand, and I should be clear about this too -- even if it's never ported over to Linux, there's still an immense value to open sourcing it (and XNA wouldn't prevent that, to my knowledge). I'd just expect that if it were open sourced, then a lot of people would probably jump in and work on porting it to Linux. :)
Looks vaguely orca-like. :)
I need to make a couple of notes here.
Awesome as always. :)
Bart
I need more description to fix it. :)
What's actually happening, versus what do you expect to have happen?
How compatible is it, out of curiosity?
Nice concept work. :)
And if Terraria were to be liberated, as in having its assets freed, you'd have to cull out some of the 'fun cameos' of well-known proprietary video game characters.
That really depends on how blatant they are. If it's just a funny reference (that is, something clearly similar but also clearly not the exact character) then it might be okay. Regardless, I have too much on my plate to actually manage the open-sourcing of Terraria (on the off chance the devs would agree to it) so that would have to be handled by someone else. :)
Looks good. :)
Don't snob folks who develop for Microsoft platforms. Some of them are already developing and using open source software. For the most part they are a community spirited bunch that loves to share their work when it helps others. Usually the content is portable between platforms (which is what we are focused on here, right?)
I tend to be pretty agnostic when it comes to programming toolkits. If it does what you need it to do, then I say go for it. That being said, if XNA works on Linux, I'm not immediately aware of it.
On the other hand, and I should be clear about this too -- even if it's never ported over to Linux, there's still an immense value to open sourcing it (and XNA wouldn't prevent that, to my knowledge). I'd just expect that if it were open sourced, then a lot of people would probably jump in and work on porting it to Linux. :)
Dude, you are awesome. :)
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