including my first death in this game XD... and the only one up to now...
Also my inventory gets full very fast now, this will become more extreme when more items (alchemy craft items) are added. I like the idea that you have 2 or 3 inventory categories (for example: craft items, quest items, other). Another idea I had is, that you start with a smaller inventory and you have to upgrade to get more slots
the ground tiles including transitions are finished now, there is only a small issue with the sand transition. The final submission is coming in the next days...
I finished another variant, my grassland tileset had only 8 different tiles (I didn't focus too much on ground, in the middle of the image are these older tiles again). This wasn't enough for me... It was already my idea to split the work of making more types of ground from the grassland tileset.
Also: any idea when a next flare version is coming out???
I work on new ground tiles (planned are 8 ground types with 20 variations each and transitions) compatible with old flare tilesets and new tilesets in doubled resolution
A little Fun-Fact: I don't even have a dog... I made most of these (including the dog sound) with my mouth... - I also used different filters to make them sound different...
part 4 and 5 are out:
https://sikke.fi/videos/watch/3f1b6af8-0e77-42b4-b5b4-85127c17971a
https://sikke.fi/videos/watch/e956643c-3751-4fba-923a-326e18c7d88e
including my first death in this game XD... and the only one up to now...
Also my inventory gets full very fast now, this will become more extreme when more items (alchemy craft items) are added. I like the idea that you have 2 or 3 inventory categories (for example: craft items, quest items, other). Another idea I had is, that you start with a smaller inventory and you have to upgrade to get more slots
part 2 and 3 is out:
https://sikke.fi/videos/watch/1f6ae352-691c-4d98-bf84-4c0319f516a4
https://sikke.fi/videos/watch/a6b889ec-e69d-4da1-9a73-23f0639cc70b
yeah, I almost died... and I really had no deaths up to now...and i am coming close to the second boss (still need to level up now...)
ok..., works again
i found them: the first is https://opengameart.org/content/decision
the other https://opengameart.org/content/town-theme-rpg
the ground tiles including transitions are finished now, there is only a small issue with the sand transition. The final submission is coming in the next days...
the tiles are finished, only the transitions are missing now...
I finished another variant, my grassland tileset had only 8 different tiles (I didn't focus too much on ground, in the middle of the image are these older tiles again). This wasn't enough for me... It was already my idea to split the work of making more types of ground from the grassland tileset.
Also: any idea when a next flare version is coming out???
I work on new ground tiles (planned are 8 ground types with 20 variations each and transitions) compatible with old flare tilesets and new tilesets in doubled resolution
A little Fun-Fact: I don't even have a dog... I made most of these (including the dog sound) with my mouth... - I also used different filters to make them sound different...
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