It works, but there is still an issue, when I added another tileset, it only shows the one that is set in tiled. So I set the value to the new one and the new is rendered, but not the old...
I tried doing some basic stuff now and got the problem that my own tiles are not rendered in the game.
I got following error:
INFO: Map: Loading map 'maps/spawn.txt' INFO: Map: Loading map 'maps/testmap.txt' ERROR: MapRenderer: Tileset or Map corrupted. A tile has a larger id than the tileset allows or is undefined. ERROR: MapRenderer: Removing offending tile id 256. ERROR: MapRenderer: Removing offending tile id 178. ERROR: MapRenderer: Removing offending tile id 175. ERROR: MapRenderer: Removing offending tile id 177. ERROR: MapRenderer: Removing offending tile id 174. ERROR: MapRenderer: Removing offending tile id 173. ERROR: MapRenderer: Removing offending tile id 176. ERROR: MapRenderer: Removing offending tile id 172.
How can I solve this problem / error?, also for what are these files in the tilesetdefs directory?
ok, i will try it soon. Also I got the idea experimenting with a more simple art style that goes faster and still looks good. (Simple textures, details in geometry, a bit more stylized by using shapes)...
For licensing use CC0 if you don't need / want attribution and the most freedom for other users. But I don't know if you have used stuff created by others (like textures or models). You need to be sure that you can publish it under a free / open source license.
I also would upload the source files, this allows others easily to extend or adjust the tileset.
I planned to start in 3 - 5 weeks, as I work on a few other things now (like my godot puzzle game called "duoban" or the sword seen in the attachment, based on my own design concept)
For flare I want to begin with something like a HD demo (like the alpha demo) with my new graphics. This also helps me to know what assets are needed or adjusted to work well together. Later I can start to build a real playable campaign out of it, maybe even convert to or recreate the current campaign with only HD assets.
For assets, I created this resource pack in the past, it contains some basic stuff that is useful for creating assets, including a basic render setup and materials that can be used on other objects.
Another way is to use freely licensed 3D assets to make assets for flare, like I did for this pack:
I have planned to start my own mod in a "few" weeks, using only HD art, it started as the idea to "convert" the current campaign with HD stuff, but maybe start a new campaign. But first I want to test all my assets a bit more, how they are working together...
It works, but there is still an issue, when I added another tileset, it only shows the one that is set in tiled. So I set the value to the new one and the new is rendered, but not the old...
I tried doing some basic stuff now and got the problem that my own tiles are not rendered in the game.
I got following error:
INFO: Map: Loading map 'maps/spawn.txt'
INFO: Map: Loading map 'maps/testmap.txt'
ERROR: MapRenderer: Tileset or Map corrupted. A tile has a larger id than the tileset allows or is undefined.
ERROR: MapRenderer: Removing offending tile id 256.
ERROR: MapRenderer: Removing offending tile id 178.
ERROR: MapRenderer: Removing offending tile id 175.
ERROR: MapRenderer: Removing offending tile id 177.
ERROR: MapRenderer: Removing offending tile id 174.
ERROR: MapRenderer: Removing offending tile id 173.
ERROR: MapRenderer: Removing offending tile id 176.
ERROR: MapRenderer: Removing offending tile id 172.
How can I solve this problem / error?, also for what are these files in the tilesetdefs directory?
ok, i will try it soon. Also I got the idea experimenting with a more simple art style that goes faster and still looks good. (Simple textures, details in geometry, a bit more stylized by using shapes)...
this tileset looks good already.
For licensing use CC0 if you don't need / want attribution and the most freedom for other users. But I don't know if you have used stuff created by others (like textures or models). You need to be sure that you can publish it under a free / open source license.
I also would upload the source files, this allows others easily to extend or adjust the tileset.
I am not the character artist type and want to focus mainly on environment first, but I need characters / enemies too where I need help...
I planned to start in 3 - 5 weeks, as I work on a few other things now (like my godot puzzle game called "duoban" or the sword seen in the attachment, based on my own design concept)
For flare I want to begin with something like a HD demo (like the alpha demo) with my new graphics. This also helps me to know what assets are needed or adjusted to work well together. Later I can start to build a real playable campaign out of it, maybe even convert to or recreate the current campaign with only HD assets.
For assets, I created this resource pack in the past, it contains some basic stuff that is useful for creating assets, including a basic render setup and materials that can be used on other objects.
Another way is to use freely licensed 3D assets to make assets for flare, like I did for this pack:
I have planned to start my own mod in a "few" weeks, using only HD art, it started as the idea to "convert" the current campaign with HD stuff, but maybe start a new campaign. But first I want to test all my assets a bit more, how they are working together...
The old peertube instance is dead / down , I have re-uploaded it on another server: see https://video.ploud.fr/search?tagsOneOf=flare
it has so funny eyes... love it
It is the new crafting system where you can craft currently only potions, I think there is already more planned to implement
you can see it in the first part (https://sikke.fi/videos/watch/af3bf841-86fb-4a1f-91f1-2a828cd118e5) at 17:07
Pages