I worked a lot with godot in the past, so it is no big problem
more progress...
they look cool, I may want to re-render them with a toon shader for my mod in the future.
i found a solution for this bug, it was just the order of the layers...
and started working on some buildings now...
I noticed a render order problem and don't know how to solve it - without restrictions on usung only a few layers??
Currently I need to use 2 layers for the rocks (object and object2)
currently my layers are like that: (visually order in tiled)
background < object < object2 < collision
and order by id:
background < object < collision < object2
I finished the trees: https://opengameart.org/content/isometric-trees-1
Animated trees are more or less polishing now and is planned for the future...
leaves!!! finished trees coming soon - including dead trees / without leaves...
updates on trees - 3 done, 2 more planned
this may be caused by the wrong render order used in your app, there should be an option in the editor to change this. Maybe you need to set this when creating a new map / file.
som wip trees, not too many branches, more stylized than realistic to fit the new style
I worked a lot with godot in the past, so it is no big problem
more progress...
they look cool, I may want to re-render them with a toon shader for my mod in the future.
i found a solution for this bug, it was just the order of the layers...
and started working on some buildings now...
I noticed a render order problem and don't know how to solve it - without restrictions on usung only a few layers??
Currently I need to use 2 layers for the rocks (object and object2)
currently my layers are like that: (visually order in tiled)
background < object < object2 < collision
and order by id:
background < object < collision < object2
I finished the trees: https://opengameart.org/content/isometric-trees-1
Animated trees are more or less polishing now and is planned for the future...
leaves!!! finished trees coming soon - including dead trees / without leaves...
updates on trees - 3 done, 2 more planned
this may be caused by the wrong render order used in your app, there should be an option in the editor to change this. Maybe you need to set this when creating a new map / file.
som wip trees, not too many branches, more stylized than realistic to fit the new style
Pages